Exemple #1
0
 //----------------------------------------------------------------------------
 /// <summary>
 /// OnOffEvent
 /// </summary>
 /// <param name="guiObject">object to be called from event.</param>
 //----------------------------------------------------------------------------
 protected virtual void OnOffEvent(GUIObject guiObject)
 {
     if (Active)
     {
         IScriptUpdateable <GUIObject> script;
         if (m_buttonScripts.TryGetValue("OnOff", out script))
         {
             m_currentScript = script;
         }
         else
         {
             //Debug.WriteLine("No OnOff Script has been defined..");
         }
     }
 }
Exemple #2
0
        //----------------------------------------------------------------------------
        /// <summary>
        /// Polling method to detect OnClickEvent.
        /// </summary>
        /// <param name="sender">sender of event.</param>
        //----------------------------------------------------------------------------
        protected virtual void OnClickEventPolling(object sender)
        {
            if (Active && CheckInteraction())
            {
                IScriptUpdateable <GUIObject> script;
                if (m_buttonScripts.TryGetValue("OnSelectPolling", out script))
                {
                    m_currentScript = script;
                }
                else
                {
                    //Debug.WriteLine("No OnClick Script has been defined..");
                }

                if (OnClickPolling != null)
                {
                    OnClickPolling(this);
                }

                m_bSelected = true;
            }
        }
Exemple #3
0
        //----------------------------------------------------------------------------
        /// <summary>
        /// OnUnClickEvent.
        /// </summary>
        /// <param name="sender">sender of event.</param>
        //----------------------------------------------------------------------------
        protected virtual void OnUnClickEvent(object sender)
        {
            if (Active && m_bSelected)
            {
                IScriptUpdateable <GUIObject> script;
                if (m_buttonScripts.TryGetValue("OnUnSelect", out script))
                {
                    m_currentScript = script;
                }
                else
                {
                    //Debug.WriteLine("No OnClick Script has been defined..");
                }

                if (OnUnClick != null)
                {
                    OnUnClick(this);
                }

                m_bSelected = false;
            }
        }
Exemple #4
0
        //----------------------------------------------------------------------------
        //----------------------------------------------------------------------------
        public virtual void Dispose(bool bDisposing)
        {
            if (bDisposing)
            {
                bool bFlag = false;
                try
                {
                    Monitor.Enter(this, ref bFlag);

                    m_treeNode.RemoveNode(true);
                    m_treeNode.Dispose();
                    m_treeNode      = null;
                    m_currentScript = null;
                    m_currentState  = GUIInteractStates.Idle;
                    m_buttonScripts.Clear();
                    m_buttonScripts = null;
                    m_mouseObserver = null;
                    OnClick        -= OnClickEvent;
                    OnOff          -= OnOffEvent;
                    OnOver         -= OnOverEvent;
                    OnUnClick      -= OnUnClickEvent;
                    OnClickPolling -= OnClickEventPolling;

                    if (EngineServices.GetSystem <IGameSystems>() != null)
                    {
                        EngineServices.GetSystem <IGameSystems>().Components.Remove(this);
                    }
                }
                finally
                {
                    if (bFlag)
                    {
                        Monitor.Exit(this);
                    }
                }
            }
        }
Exemple #5
0
 //----------------------------------------------------------------------------
 /// <summary>
 /// clears current script
 /// </summary>
 //----------------------------------------------------------------------------
 private void ScriptComplete()
 {
     m_currentScript = null;
 }