Exemple #1
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 private BenchmarkRunner(BenchmarkServiceConfiguration configuration, IScoringStrategy scoringStrategy)
 {
     this.configuration   = configuration;
     this.scoringStrategy = scoringStrategy;
     this.testValues      = BenchmarkRunner.GetTestValues(new Random(this.configuration.Seed), this.configuration.Operations.Sum(kvp => kvp.Value) * this.configuration.TestIterationCountScalar);
     this.stopWatch       = new Stopwatch();
 }
 /// <summary>
 /// Initializes a new instance of the <see cref="BenchmarkService" /> class.
 /// </summary>
 /// <param name="configuration">The configuration.</param>
 /// <param name="scoringStrategy">The scoring strategy.</param>
 private BenchmarkService(BenchmarkServiceConfiguration configuration, IScoringStrategy scoringStrategy)
 {
     this.configuration = configuration;
     this.generator     = new Random(this.configuration.Seed);
     this.data          = this.GetData(this.configuration.Cardinalities.Max());
     this.runner        = BenchmarkRunner.Create(configuration, scoringStrategy);
 }
Exemple #3
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 public GameEngine(
     Settings settings,
     Game game,
     IScoringStrategy score
     )
 {
     _settings = settings;
     _game     = game;
     _score    = score;
 }
Exemple #4
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 public Fourier(
     IWindow Window,
     double ZeroPaddingFactor,
     double SamplingFrequency,
     double SpectrumPeakStdDevs,
     IWindow FilterWindowForResults,
     FourierType FourierType,
     IScoringStrategy ScoringStrategy)
 {
     _window                 = Window;
     _zeroPaddingFactor      = ZeroPaddingFactor;
     _samplingFrequency      = SamplingFrequency;
     _spectrumPeakStdDevs    = SpectrumPeakStdDevs;
     _filterWindowForResults = FilterWindowForResults;
     _fourierType            = FourierType;
     _scoringStrategy        = ScoringStrategy;
 }
Exemple #5
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 public Ehler(
     double Alpha,
     int MaxSineWaveDelay,
     int MaxCycleDelay,
     int NumPredictionDays,
     bool IsRecursive,
     int MinLength,
     IScoringStrategy PhaseShiftScoringStrategy,
     IScoringStrategy RecursiveScoringStrategy)
 {
     _alpha                     = Alpha;
     _maxSineWaveDelay          = MaxSineWaveDelay;
     _maxCycleDelay             = MaxCycleDelay;
     _numPredictionDays         = NumPredictionDays;
     _isRecursive               = IsRecursive;
     _minLength                 = MinLength;
     _phaseShiftScoringStrategy = PhaseShiftScoringStrategy;
     _recursiveScoringStrategy  = RecursiveScoringStrategy;
 }
 public TrendRemover(IScoringStrategy ScoringStrategy)
 {
     _scoringStrategy = ScoringStrategy;
 }
Exemple #7
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 public League(IScoringStrategy scoringStrategy)
 {
     m_ScoringStrategy = scoringStrategy;
 }
Exemple #8
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 public JobMatching(IScoringStrategy strategy) //Use dependency injection to pass in the scoring strategy, to easily swap out different approaches.
 {
     this.strategy = strategy;
 }
Exemple #9
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 public GameRules(IGameOverStrategy winStrategy, IGameOverStrategy loseStrategy, IScoringStrategy scoringStrategy)
 {
     _scoringStrategy = scoringStrategy;
     _winStrategy     = winStrategy;
     _loseStrategy    = loseStrategy;
 }
Exemple #10
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 /// <summary>
 /// Creates the specified benchmark runner.
 /// </summary>
 /// <param name="configuration">The configuration.</param>
 /// <param name="scoringStrategy">The scoring strategy.</param>
 /// <returns>
 /// A benchmark runner
 /// </returns>
 public static BenchmarkRunner Create(BenchmarkServiceConfiguration configuration, IScoringStrategy scoringStrategy)
 {
     return(new BenchmarkRunner(configuration, scoringStrategy));
 }
 public void Setup()
 {
     this.strategy = new BruteForceApproach();
 }