Exemple #1
0
        public void Construct(IInputManager input, StartWindow.Factory startWindow, IScoreManager scoreManager)
        {
            var createState = new Sequence(
                new ParallelSelector(
                    new MoveUnit(),
                    new SwitchMoveDirection(input),
                    new CheckUnitInField()
                    ),
                new DropBall(),
                new CustomAction(c =>
            {
                scoreManager.Finish();
                startWindow.Create();
            }),
                new DestroyEntity()
                );

            Behaiour.Register(BehaiourState.Create, createState);
        }