public ISceneListener GetRepresentation(string pIdentifier) { ISceneListener representaion = null; mRepresentations.TryGetValue(pIdentifier, out representaion); return(representaion); }
public TerrainInit(ISceneListener sceneListener) { _sceneListener = sceneListener; }
public void AddSceneListener(string pIdentifier, ISceneListener pSceneRepresentation) { mRepresentations.Add(pIdentifier, pSceneRepresentation); }
public LevelInit(ISceneListener sceneListener) { _sceneListener = sceneListener; SingletonManager.Get <LevelController>().SetSceneListener(_sceneListener.OnSceneLoaded, _sceneListener.OnSceneUnloaded); }