public void Start(SPSceneManager manager, ISceneLoadOptions options, ISceneBehaviour lastScene)
 {
     _manager   = manager;
     _options   = options;
     _lastScene = lastScene;
     _routine   = manager.StartRadicalCoroutine(this.DoLoad()); //GameLoopEntry.Hook.StartRadicalCoroutine(this.DoLoad(), RadicalCoroutineDisableMode.Default);
 }
Exemple #2
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        protected override void OnDestroy()
        {
            if (object.ReferenceEquals(_activeInstance, this))
            {
                _activeInstance = null;
            }

            base.OnDestroy();
        }
        private System.Collections.IEnumerator ForceUnloadRoutine(IRadicalYieldInstruction instruction, ISceneBehaviour waitingOn)
        {
            yield return(instruction);

            if (_lastSceneBehaviour == waitingOn)
            {
                _lastSceneBehaviour = null;
            }
        }
        public IRadicalYieldInstruction Unload()
        {
            IRadicalYieldInstruction arg = null;

            if (_loadingOp != null)
            {
                var op = _loadingOp;
                _loadingOp = null;

                op.Cancel();
                if (_currentSceneBehaviour != null)
                {
                    if (op.LastScene == _currentSceneBehaviour)
                    {
                        _currentSceneBehaviour = null;
                    }
                    else
                    {
                        arg = _currentSceneBehaviour.EndScene();
                        if (arg != null)
                        {
                            _lastSceneBehaviour = _currentSceneBehaviour;
                            arg = this.StartRadicalCoroutine(this.ForceUnloadRoutine(arg, _lastSceneBehaviour));
                        }
                    }
                }
            }
            else if (_currentSceneBehaviour != null)
            {
                _currentSceneBehaviour.EndScene();
                if (_currentSceneBehaviour.gameObject != null)
                {
                    ObjUtil.SmartDestroy(_currentSceneBehaviour.gameObject);
                }
            }

            _currentSceneBehaviour = null;
            return(arg);
        }
        public IProgressingYieldInstruction LoadScene(ISceneLoadOptions options)
        {
            if (options == null)
            {
                throw new System.ArgumentNullException("options");
            }

            if (_loadingOp != null)
            {
                _loadingOp.Cancel();
                if (!_loadingOp.NextSceneStarted)
                {
                    _currentSceneBehaviour = null;
                }
                _loadingOp = null;
            }

            _lastSceneBehaviour    = _currentSceneBehaviour;
            _currentSceneBehaviour = null;
            _loadingOp             = new WaitForSceneLoaded();
            _loadingOp.Start(this, options, _lastSceneBehaviour);
            return(_loadingOp);
        }
        public IRadicalYieldInstruction Unload()
        {
            IRadicalYieldInstruction arg = null;

            if (_loadingOp != null)
            {
                var op = _loadingOp;
                _loadingOp = null;

                op.Cancel();
                if(_currentSceneBehaviour != null)
                {
                    if(op.LastScene == _currentSceneBehaviour)
                    {
                        _currentSceneBehaviour = null;
                    }
                    else
                    {
                        arg = _currentSceneBehaviour.EndScene();
                        if(arg != null)
                        {
                            _lastSceneBehaviour = _currentSceneBehaviour;
                            arg = this.StartRadicalCoroutine(this.ForceUnloadRoutine(arg, _lastSceneBehaviour));
                        }
                    }
                }
            }
            else if (_currentSceneBehaviour != null)
            {
                _currentSceneBehaviour.EndScene();
                if (_currentSceneBehaviour.gameObject != null) ObjUtil.SmartDestroy(_currentSceneBehaviour.gameObject);
            }

            _currentSceneBehaviour = null;
            return arg;
        }
        public IProgressingYieldInstruction LoadScene(ISceneLoadOptions options)
        {
            if (options == null) throw new System.ArgumentNullException("options");

            if (_loadingOp != null)
            {
                _loadingOp.Cancel();
                if (!_loadingOp.NextSceneStarted) _currentSceneBehaviour = null;
                _loadingOp = null;
            }

            _lastSceneBehaviour = _currentSceneBehaviour;
            _currentSceneBehaviour = null;
            _loadingOp = new WaitForSceneLoaded();
            _loadingOp.Start(this, options, _lastSceneBehaviour);
            return _loadingOp;
        }
 public void Start(SceneManager manager, ISceneLoadOptions options, ISceneBehaviour lastScene)
 {
     _manager = manager;
     _options = options;
     _lastScene = lastScene;
     _routine = manager.StartRadicalCoroutine(this.DoLoad()); //GameLoopEntry.Hook.StartRadicalCoroutine(this.DoLoad(), RadicalCoroutineDisableMode.Default);
 }
Exemple #9
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        protected override void Awake()
        {
            base.Awake();

            _activeInstance = this;
        }
        protected override void OnDestroy()
        {
            if (object.ReferenceEquals(_activeInstance, this)) _activeInstance = null;

            base.OnDestroy();
        }
 protected virtual void OnSceneStarted(SceneManager manager, ISceneBehaviour sceneBehaviour)
 {
     if (this.SceneStarted != null) this.SceneStarted(sceneBehaviour);
 }
 protected virtual void OnBeforeSceneLoaded(SceneManager manager, ISceneBehaviour sceneBehaviour)
 {
     if (this.BeforeSceneCreated != null) this.BeforeSceneCreated(sceneBehaviour);
 }
 void ISceneBehaviourLoadOptions.OnSceneStarted(SceneManager manager, ISceneBehaviour sceneBehaviour)
 {
     this.OnSceneStarted(manager, sceneBehaviour);
 }
 void ISceneBehaviourLoadOptions.OnBeforeSceneLoaded(SceneManager manager, ISceneBehaviour sceneBehaviour)
 {
     this.OnBeforeSceneLoaded(manager, sceneBehaviour);
 }
 private System.Collections.IEnumerator ForceUnloadRoutine(IRadicalYieldInstruction instruction, ISceneBehaviour waitingOn)
 {
     yield return instruction;
     if (_lastSceneBehaviour == waitingOn) _lastSceneBehaviour = null;
 }
 public SceneLoadingEventArgs(SceneManager manager, ISceneBehaviour scene, ISceneBehaviourLoadOptions loadOptions)
 {
     _manager = manager;
     _scene = scene;
     _options = loadOptions;
 }
        protected override void Awake()
        {
            base.Awake();

            _activeInstance = this;
        }