public void SetUp()
 {
     _assetStore   = Substitute.For <IAssetStore>();
     _sceneLoader  = Substitute.For <ISceneLoader>();
     _sceneFactory = Substitute.For <ISceneFactory>();
     _sceneBehaviorFactoryProvider = Substitute.For <ISceneBehaviorFactoryProvider>();
     _sceneBehaviorFactoryProvider.Get(Arg.Any <string>()).ThrowsForAnyArgs(new InvalidOperationException("Missing substitute configuration."));
     _sceneManager = new SceneManager(_assetStore, _sceneLoader, _sceneFactory, _sceneBehaviorFactoryProvider);
 }
        public void SetUp()
        {
            _sceneFactory = Substitute.For <ISceneFactory>();
            _sceneFactory.Create().Returns(ci => TestSceneFactory.Create());

            _sceneBehaviorFactoryProvider = Substitute.For <ISceneBehaviorFactoryProvider>();
            var emptySceneBehaviorFactory = Substitute.For <ISceneBehaviorFactory>();

            emptySceneBehaviorFactory.BehaviorName.Returns(string.Empty);
            emptySceneBehaviorFactory.Create(Arg.Any <Scene>())
            .Returns(ci => SceneBehavior.CreateEmpty(ci.Arg <Scene>()));
            _sceneBehaviorFactoryProvider.Get(string.Empty).Returns(emptySceneBehaviorFactory);

            _componentFactoryProvider = Substitute.For <IComponentFactoryProvider>();
            _assetStore = Substitute.For <IAssetStore>();

            _sceneSerializer = new SceneSerializer(_sceneFactory, _sceneBehaviorFactoryProvider, _componentFactoryProvider, _assetStore);
        }
Exemple #3
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 public void SetUp()
 {
     _sceneBehaviorFactoryProvider = Substitute.For <ISceneBehaviorFactoryProvider>();
     _sceneBehaviorFactoryProvider.Get(Arg.Any <string>()).ThrowsForAnyArgs(new InvalidOperationException("Missing substitute configuration."));
 }