public InPlaceCompilingStoryRunner(IRemoteHandlerFactory factory, IScenarioPreprocessor preprocessor, IStoryFilter filter, ISessionContext context, IEventBus eventBus) { _factory = factory; _preprocessor = preprocessor; _filter = filter; _eventBus = eventBus; }
public InPlaceCompilingStoryRunner(IRemoteHandlerFactory factory, IResultListener listener, IScenarioPreprocessor preprocessor, IStoryFilter filter, IStoryContextFactory contextFactory) : base(listener, preprocessor, filter, contextFactory) { _factory = factory; }
public InPlaceStoryRunner(IResultListener listener, IScenarioPreprocessor preprocessor, ScenarioInterpreter scenarioInterpreter, IStoryFilter filter, IStoryContextFactory contextFactory) : base(listener, preprocessor, filter, contextFactory) { _scenarioRunner = new InPlaceScenarioRunner(listener,new MemberInvoker(), scenarioInterpreter); }
public InPlaceStoryRunner(IScenarioPreprocessor preprocessor, ScenarioInterpreter scenarioInterpreter, IStoryFilter filter, ISessionContext context, IEventBus eventBus) : base(preprocessor, filter, context, eventBus) { _scenarioRunner = new InPlaceScenarioRunner(eventBus, scenarioInterpreter); }
protected InPlaceStoryRunnerBase(IScenarioPreprocessor preprocessor, IStoryFilter filter, ISessionContext context, IEventBus eventBus) { _preprocessor = preprocessor; _filter = filter; _context = context; EventBus = eventBus; EventBus.Raise(new SessionStarting()); Result = new JobResult(); }
public HandlerCodeGenerator(IScenarioPreprocessor scenarioPreprocessor) { _scenarioPreprocessor = scenarioPreprocessor; }
public NUnitFixtureGenerator(IScenarioPreprocessor preprocessor, ITestMethodGenerator methodGenerator) { _preprocessor = preprocessor; MethodGenerator = methodGenerator; }
public AssemblyGenerator(IScenarioPreprocessor scenarioPreprocessor) { _handlerGenerator = new HandlerCodeGenerator(scenarioPreprocessor); _compiler = new CodeCompiler(); }