public EaseScaleAnimation(IScaleAnimatable animatable, float scaleInicial, float scaleFinal, int duracao, double power, int aguardar) : base(animatable, duracao, aguardar) { ScaleInicial = scaleInicial; ScaleFinal = scaleFinal; Power = power; }
public ScaleAnimation(IScaleAnimatable animatable, float scaleInicial, float scaleFinal, int duracao, int aguardar) : base(animatable, duracao, aguardar) { ScaleInicial = scaleInicial; ScaleFinal = scaleFinal; }
public EaseScaleAnimation(IScaleAnimatable animatable, float scaleInicial, float scaleFinal, int duracao, double power) : this(animatable, scaleInicial, scaleFinal, duracao, power, 0) { }
public ScaleAnimation(IScaleAnimatable animatable, float scaleInicial, float scaleFinal, int duracao) : this(animatable, scaleInicial, scaleFinal, duracao, 0) { }
public ScaleAnimation(IScaleAnimatable animatable, float scaleInicial, float scaleFinal, TimeSpan duracao, TimeSpan aguardar) : this(animatable, scaleInicial, scaleFinal, (int)duracao.TotalMilliseconds, (int)aguardar.TotalMilliseconds) { }
public BounceAnimation(IScaleAnimatable animatable, int duracao, Ease ease, int aguardar) : base(animatable, duracao, aguardar) { Ease = ease; }
public BounceAnimation(IScaleAnimatable animatable, int duracao, Ease ease) : this(animatable, duracao, ease, 0) { }
protected ScaleFloatAnimation(IScaleAnimatable animatable, int duracao, int aguardar) : base(animatable, duracao, aguardar) { Animatable = animatable; }