Exemple #1
0
    private static void LoadFromGooglePlay(ISavedGameMetadata game)
    {
        // Debug.Log("LoadfromGP");
        ISavedGameClient savedGameClient = PlayGamesPlatform.Instance.SavedGame;

        savedGameClient.ReadBinaryData(game, OnSavedGameDataRead);
    }
Exemple #2
0
    //데이터 읽기를 시도합니다.
    static void LoadGameData(ISavedGameMetadata game)
    {
#if UNITY_ANDROID && !UNITY_EDITOR
        ISavedGameClient savedGameClient = PlayGamesPlatform.Instance.SavedGame;
        savedGameClient.ReadBinaryData(game, OnSavedGameDataRead);
#endif
    }
Exemple #3
0
    public void SavePlayerDataCloud(SavedGameRequestStatus status, ISavedGameMetadata meta)
    {
        if (status == SavedGameRequestStatus.Success)
        {
            if (isSaving)
            {
                ISavedGameClient savedGameClient        = PlayGamesPlatform.Instance.SavedGame;
                SavedGameMetadataUpdate.Builder builder = new SavedGameMetadataUpdate.Builder();
                builder = builder
                          .WithUpdatedPlayedTime(meta.TotalTimePlayed.Add(new TimeSpan(0, 0, (int)Time.realtimeSinceStartup)));
                SavedGameMetadataUpdate update = builder.Build();

                savedGameClient.CommitUpdate(meta, update, ObjectToByteArray(GameManager.singleton.playerData), SaveUpdate);
            }
            else
            {
                ISavedGameClient savedGameClient = PlayGamesPlatform.Instance.SavedGame;
                savedGameClient.ReadBinaryData(meta, SaveReadPlayerData);
            }
        }
        else
        {
            Debug.Log("Not succeed! Save Player Data Cloud!");
        }
    }
 public void Read()
 {
     System.Action action = () =>
     {
         ISavedGameClient savedGameClient = PlayGamesPlatform.Instance.SavedGame;
         savedGameClient.OpenWithAutomaticConflictResolution(Globals.GetFilename <GameData>(), DataSource.ReadCacheOrNetwork, ConflictResolutionStrategy.UseMostRecentlySaved,
                                                             (status, game) =>
         {
             if (status == SavedGameRequestStatus.Success)
             {
                 savedGameClient.ReadBinaryData(game, (s, b) =>
                 {
                     if (s == SavedGameRequestStatus.Success)
                     {
                         Extensions.Log(GetType(), $"Google Play reading completed. Status: {s}; Filename: {game.Filename}; Description: {game.Description};");
                         var value = b.Deserialize <GameData>();
                         OnSavedGameRead(new SavedGameEventArgs(value));
                     }
                     else
                     {
                         Extensions.Log(GetType(), $"Google Play reading failed. Status: {s};");
                     }
                 });
             }
             else
             {
                 Extensions.Log(GetType(), $"Couldn't open saved game. Status: {status};");
             }
         });
     };
     PerformAction(action);
 }
    public void LoadGameData(ISavedGameMetadata _data)
    {
#if UNITY_ANDROID
        ISavedGameClient savedGame = PlayGamesPlatform.Instance.SavedGame;

        savedGame.ReadBinaryData(_data, OnSacedGameRead);
#endif
    }
Exemple #6
0
    /// <summary>
    /// Load savegame data from Google Play Service
    /// </summary>
    /// <param name="game"></param>
    public void LoadGameData(ISavedGameMetadata game)
    {
        isLoading = false;
        Debug.Log(DEBUG_KEY + "Read save binary");
        ISavedGameClient savedGameClient = PlayGamesPlatform.Instance.SavedGame;

        savedGameClient.ReadBinaryData(game, OnSavedGameDataRead);
    }
    //wczytywanie stanu gry z migawki
    #region LoadGameState
    void LoadGameData(ISavedGameMetadata game)
    {
        ISavedGameClient savedGameClient = PlayGamesPlatform.Instance.SavedGame;

        savedGameClient.ReadBinaryData(
            game,
            OnSavedGameDataRead // callback
            );
    }
Exemple #8
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    public void LoadGameData(ISavedGameMetadata game)
    {
        if (CheckIfThePlayerIsValid() == false)
        {
            return;
        }

        ISavedGameClient savedGameClient = PlayGamesPlatform.Instance.SavedGame;

        savedGameClient.ReadBinaryData(game, OnSavedGameDataRead);
    }
Exemple #9
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 public void ReadSaveGameData()
 {
     try
     {
         ISavedGameClient savedGameClient = PlayGamesPlatform.Instance.SavedGame;
         savedGameClient.ReadBinaryData(currentMetadata, OnSavedGameDataRead);
     }
     catch (Exception e)
     {
         Debug.Log(e);
     }
 }
Exemple #10
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 void OnSavedGameOpenedToRead(SavedGameRequestStatus _status, ISavedGameMetadata _data)
 {
     if (_status == SavedGameRequestStatus.Success)
     {
         ISavedGameClient savedClient = PlayGamesPlatform.Instance.SavedGame;
         savedClient.ReadBinaryData(_data, OnSavedGameDataRead);
     }
     else
     {
         bIsLoading = false;
         MakeDialogue("Load Failed\nTo Open");
     }
 }
Exemple #11
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    public static void ReadSaveData(string fileName, Action <SavedGameRequestStatus, byte[]> onDataRead)
    {
        if (!isAuthenticated)
        {
            onDataRead(SavedGameRequestStatus.AuthenticationError, null);
            return;
        }

        OpenSaveData(fileName, (status, metadata) =>
        {
            if (status == SavedGameRequestStatus.Success)
            {
                savedGameClient.ReadBinaryData(metadata, onDataRead);
            }
        });
    }
Exemple #12
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 public void OnSavedGameOpenedForLoad(SavedGameRequestStatus status, ISavedGameMetadata game)
 {
     if (status == SavedGameRequestStatus.Success)
     {
         // handle reading or writing of saved game.
         // if this is the first time use cloud
         if (game.TotalTimePlayed == TimeSpan.FromMilliseconds(0))
         {
             // do nothing
         }
         else // load from cloud
         {
             ISavedGameClient savedGameClient = PlayGamesPlatform.Instance.SavedGame;
             savedGameClient.ReadBinaryData(game, OnSavedGameDataRead);
         }
         LoadRoutineEndCallBack(success: true);
     }
     else
     {
         // handle error
         LoadRoutineEndCallBack(success: false);
     }
 }
Exemple #13
0
    static public void LoadGameData(ISavedGameMetadata game, Action <SavedGameRequestStatus, byte[], ISavedGameMetadata> onSavedGameDataRead)
    {
        SavedGameRequestStatus status;

        byte[] data;

        ISavedGameClient savedGameClient = PlayGamesPlatform.Instance.SavedGame;

        savedGameClient.ReadBinaryData(game, (s, d) =>
        {
            status = s;
            data   = d;

            if (status != SavedGameRequestStatus.Success)
            {
                PlayerLoggedIn = false;
            }

            if (onSavedGameDataRead != null)
            {
                onSavedGameDataRead.Invoke(status, data, game);
            }
        });
    }
Exemple #14
0
    void LoadGameData(SavedGameRequestStatus status, ISavedGameMetadata game)
    {
        ISavedGameClient savedGameClient = PlayGamesPlatform.Instance.SavedGame;

        savedGameClient.ReadBinaryData(game, OnSavedGameDataRead);
    }
Exemple #15
0
    /*
     * Reads the saved game file.
     * */
    public void CloudLoad(ISavedGameMetadata game)
    {
        ISavedGameClient savedGameClient = PlayGamesPlatform.Instance.SavedGame;

        savedGameClient.ReadBinaryData(game, OnCloudLoad);
    }
Exemple #16
0
    public bool LoadGame()  //이닛 후에 불려져야함.
    {
#if UNITY_ANDROID
        if (st == null || !savedGame)
        {
            Debug.Log("로드게임 - 세이브 데이타가 존재하지 않음 또는 " + savedGame);
            return(false);
        }


        if (false == PlayGamesPlatform.Instance.localUser.authenticated)
        {
            PlayGamesClientConfiguration config = new PlayGamesClientConfiguration.Builder().EnableSavedGames().Build();
            PlayGamesPlatform.InitializeInstance(config);
            PlayGamesPlatform.DebugLogEnabled = true;
            PlayGamesPlatform.Activate();
            Social.localUser.Authenticate((bool success, string msg) =>
            {
                if (false == success)
                {
                    Debug.Log("로드 실패 - 로그인 불가");
                    return;
                }
            });
        }
        ISavedGameClient saveClient = PlayGamesPlatform.Instance.SavedGame;
        saveClient.OpenWithAutomaticConflictResolution(Constant.saveFileNameInGPGSCloud, DataSource.ReadCacheOrNetwork, ConflictResolutionStrategy.UseMostRecentlySaved, (status, metaData) =>
        {
            if (status != SavedGameRequestStatus.Success)
            {
                Debug.Log("로드 실패 - 메타데이타 오픈 불가");
                return;
            }
            saveClient.ReadBinaryData(metaData, (readStatus, savedData) =>
            {
                if (readStatus == SavedGameRequestStatus.Success)
                {
                    Debug.Log("바이너리 데이타 리드 읽기 성공!");
                    byte[] savedDataByteArr = savedData;

                    BinaryFormatter bt = new BinaryFormatter();
                    MemoryStream ms    = new MemoryStream(savedDataByteArr);
                    st = bt.Deserialize(ms) as SaveStructure;
                    ms.Dispose();
                    ms.Close();

                    if (st == null)
                    {
                        Debug.Log("리드는 했으나 스트럭쳐가 널임.");
                    }
                }
                else
                {
                    Debug.Log("바이너리 데이타 리드 읽기 실패!");
                    saveClient.ShowSelectSavedGameUI("리드가 안됨.", 5, false, false, (stq, md) => { });
                }
            });
        });
        if (st == null)
        {
            Debug.Log("리드 실패");
            return(false);
        }
#else
        BinaryFormatter bt   = new BinaryFormatter();
        FileStream      file = File.Open(Constant.saveDataAllPath, FileMode.Open);

        if (file != null && file.Length > 0)
        {
            st = bt.Deserialize(file) as SaveStructure;
            file.Close();
            if (st == null)
            {
                Debug.Log("파일이 없음.");
                return(false);
            }
        }
        else
        {
            file.Close();
            return(false);
        }
#endif
        Debug.Log("로드 게임");
        //  LanguageManager.GetInstance().SetLanguage(st.lang);   언어설정은 새로 할 수 있게.
        GoldManager.GetInstance().SetGold(st.golds);
        GameEndJudgeManager.GetInstance().Load(st);
        InGameTimeManager.GetInstance().Load(st);
        CharactorManager.GetInstance().Load(st);
        QuestManager.GetInstance().Load(st);
        Inventory.GetInstance().Load(st);
        WholeMonsterRiskManager.GetInstance().Load(st);
        PhaseManager.GetInstance().Load(st);
        TextManager.GetInstance().Load(st);

        return(true);
    }
Exemple #17
0
    public void Init()
    {
        if (false == PlayGamesPlatform.Instance.localUser.authenticated)
        {
            PlayGamesClientConfiguration config = new PlayGamesClientConfiguration.Builder().EnableSavedGames().Build();
            PlayGamesPlatform.InitializeInstance(config);
            PlayGamesPlatform.DebugLogEnabled = true;
            PlayGamesPlatform.Activate();
            Social.localUser.Authenticate((bool success, string msg) =>
            {
                if (false == success)
                {
                    Debug.Log(" 실패 - 로그인 불가");
                    return;
                }
            });
        }
        st        = null;
        savedGame = false;
        savedDate = null;
        savedLang = E_Language.ENGLISH;


        ISavedGameClient saveClient = PlayGamesPlatform.Instance.SavedGame;
        object           n          = new object();

        lock (n)
        {
            saveClient.OpenWithAutomaticConflictResolution(Constant.saveFileNameInGPGSCloud, DataSource.ReadCacheOrNetwork, ConflictResolutionStrategy.UseMostRecentlySaved, (status, metaData) =>
            {
                if (status == SavedGameRequestStatus.Success)
                {
                    Debug.Log("세이브매니저 이닛 - 게임 오픈 성공");
                    saveClient.ReadBinaryData(metaData, (readStatus, savedByteArr) =>
                    {
                        if (readStatus == SavedGameRequestStatus.Success)
                        {
                            Debug.Log("세이브매니저 이닛 - 게임 읽어오기 성공");
                            if (savedByteArr.Length == 0)
                            {
                                Debug.Log("세이브매니저 이닛 - 게임 읽어오기 성공 - 바이트 데이타 길이가 0 이라서 빠져나감.");
                                savedGame = false;
                                savedDate = null;
                                savedLang = E_Language.ENGLISH;
                                GameManager.GetInstance().SendMessage("saveInitDone");
                                return;
                            }
                            BinaryFormatter bt = new BinaryFormatter();
                            MemoryStream ms    = new MemoryStream(savedByteArr);
                            st = bt.Deserialize(ms) as SaveStructure;
                            if (st != null)
                            {
                                savedGame = true;
                                savedDate = InGameTime.DeepCopy(st.savedDate);
                                savedLang = st.lang;
                                Debug.Log("세이브매니저 이닛 - 게임 읽어오기 저장한 애 읽어오기 까지 성공 저장날짜=" + savedDate + "저장 언어" + savedLang);
                                GameManager.GetInstance().SendMessage("saveInitDone");
                            }
                            else
                            {
                                Debug.Log("세이브매니저 이닛 - 게임 읽어오기 저장한 애 읽어오기에서 실패");
                                savedGame = false;
                                savedDate = null;
                                savedLang = E_Language.ENGLISH;
                                GameManager.GetInstance().SendMessage("saveInitDone");
                            }
                            ms.Dispose();
                            ms.Close();
                        }
                        else
                        {
                            savedGame = false;
                            savedDate = null;
                            savedLang = E_Language.ENGLISH;
                            Debug.Log("세이브매니저 이닛 - 게임 읽어오기자체가 실패");
                            GameManager.GetInstance().SendMessage("saveInitDone");
                        }
                    });
                }
            });
        }
    }
        private void ReadGameData(ISavedGameMetadata game, Action <SavedGameRequestStatus, byte[]> onSavedGameDataRead)
        {
            ISavedGameClient savedGameClient = PlayGamesPlatform.Instance.SavedGame;

            savedGameClient.ReadBinaryData(game, onSavedGameDataRead);
        }
    void LoadGameData(ISavedGameMetadata data)
    {
        ISavedGameClient savedClient = PlayGamesPlatform.Instance.SavedGame;

        savedClient.ReadBinaryData(data, OnSavedGameDataRead);
    }
Exemple #20
0
 private void ReadGameData(ISavedGameMetadata game)
 {
     ISavedGameClient savedGameClient = PlayGamesPlatform.Instance.SavedGame;
     savedGameClient.ReadBinaryData(game, OnSavedGameDataRead);
 }