Exemple #1
0
        public StorageHandler()
        {
            EasyStorageSettings.SetSupportedLanguages(EasyStorage.Language.English);
            HighScores = new HighScores();
            Settings = new Settings();

            #if WINDOWS
            saveDevice = new PCSaveDevice("Leximo");
            useStorage = true;
            GetHighScoresFromDevice();
            //sharedSaveDevice = saveDevice;
            #else
            // add the GamerServicesComponent

            // create and add our SaveDevice
            sharedSaveDevice = new SharedSaveDevice("Leximo");
            //Components.Add(sharedSaveDevice);

            // hook an event for when the device is selected
            sharedSaveDevice.DeviceSelected += (s, e) => GetHighScoresFromDevice();

            // hook two event handlers to force the user to choose a new device if they cancel the
            // device selector or if they disconnect the storage device after selecting it
            sharedSaveDevice.DeviceSelectorCanceled += new EventHandler<SaveDeviceEventArgs>(sharedSaveDevice_DeviceSelectorCanceled);//(s, e) => e.Response = SaveDeviceEventResponse.Prompt;
            sharedSaveDevice.DeviceDisconnected += new EventHandler<SaveDeviceEventArgs>(sharedSaveDevice_DeviceDisconnected); //(s, e) => e.Response = SaveDeviceEventResponse.Prompt;

            // prompt for a device on the next Update

            // make sure we hold on to the device
            saveDevice = sharedSaveDevice;
            #endif
        }
Exemple #2
0
		public Game1()
		{
			new GraphicsDeviceManager(this);
			Content.RootDirectory = "Content";

			// we can set our supported languages explicitly or we can allow the
			// game to support all the languages. the first language given will
			// be the default if the current language is not one of the supported
			// languages. this only affects the text found in message boxes shown
			// by EasyStorage and does not have any affect on the rest of the game.
			EasyStorageSettings.SetSupportedLanguages(Language.French, Language.Spanish);

			// on PC we use a save that saves to the user's "Saved Games" folder instead
			// of using the Xna.Storage APIs

			// on Xbox, we use a save device that gets a shared StorageDevice to
			// handle our file IO.
#if WINDOWS
			saveDevice = new PCSaveDevice("EasyStorageTestGame");
			TestDevice();
#else
			// add the GamerServicesComponent
			Components.Add(new GamerServicesComponent(this));

			// create and add our SaveDevice
			SharedSaveDevice sharedSaveDevice = new SharedSaveDevice();
			Components.Add(sharedSaveDevice);

			// hook an event for when the device is selected to run our test
			sharedSaveDevice.DeviceSelected += (s, e) => TestDevice();
			
			// hook two event handlers to force the user to choose a new device if they cancel the
			// device selector or if they disconnect the storage device after selecting it
			sharedSaveDevice.DeviceSelectorCanceled += (s, e) => e.Response = SaveDeviceEventResponse.Force;
			sharedSaveDevice.DeviceDisconnected += (s, e) => e.Response = SaveDeviceEventResponse.Force;

			// prompt for a device on the first Update we can
			sharedSaveDevice.PromptForDevice();

			// make sure we hold on to the device
			saveDevice = sharedSaveDevice;
#endif
		}
Exemple #3
0
        public Game1()
        {
            new GraphicsDeviceManager(this);
            Content.RootDirectory = "Content";

            // we can set our supported languages explicitly or we can allow the
            // game to support all the languages. the first language given will
            // be the default if the current language is not one of the supported
            // languages. this only affects the text found in message boxes shown
            // by EasyStorage and does not have any affect on the rest of the game.
            EasyStorageSettings.SetSupportedLanguages(Language.French, Language.Spanish);

            // on PC we use a save that saves to the user's "Saved Games" folder instead
            // of using the Xna.Storage APIs

            // on Xbox, we use a save device that gets a shared StorageDevice to
            // handle our file IO.
#if WINDOWS
            saveDevice = new PCSaveDevice("EasyStorageTestGame");
            TestDevice();
#else
            // add the GamerServicesComponent
            Components.Add(new GamerServicesComponent(this));

            // create and add our SaveDevice
            SharedSaveDevice sharedSaveDevice = new SharedSaveDevice();
            Components.Add(sharedSaveDevice);

            // hook an event for when the device is selected to run our test
            sharedSaveDevice.DeviceSelected += (s, e) => TestDevice();

            // hook two event handlers to force the user to choose a new device if they cancel the
            // device selector or if they disconnect the storage device after selecting it
            sharedSaveDevice.DeviceSelectorCanceled += (s, e) => e.Response = SaveDeviceEventResponse.Force;
            sharedSaveDevice.DeviceDisconnected     += (s, e) => e.Response = SaveDeviceEventResponse.Force;

            // prompt for a device on the first Update we can
            sharedSaveDevice.PromptForDevice();

            // make sure we hold on to the device
            saveDevice = sharedSaveDevice;
#endif
        }