/// <summary> /// Serializes the object and writes it to the output. /// </summary> /// <param name="output">Savable Output</param> public override void Write(ISavableWriter output) { output.WriteEnum <TextureAddressMode>("AddressU", _impl.AddressU); output.WriteEnum <TextureAddressMode>("AddressV", _impl.AddressV); output.WriteEnum <TextureAddressMode>("AddressW", _impl.AddressW); output.WriteEnum <TextureFilter>("Filter", _impl.Filter); output.Write("MipMapLevelOfDetailBias", _impl.MipMapLevelOfDetailBias); output.Write("MaxAnisotropy", _impl.MaxAnisotropy); }
/// <summary> /// Serializes this SceneHints. /// </summary> /// <param name="output">Output to be written to</param> public void Write(ISavableWriter output) { output.WriteEnum <CullHint>("CullHint", _cullHint); output.WriteEnum <PickingHint>("PickingHint", _pickHint); output.WriteEnum <LightCombineHint>("LightCombineHint", _lightHint); output.WriteEnum <TransparencyType>("TransparencyType", _transHint); output.WriteEnum <RenderBucketType>("RenderBucketType", _bucketType); output.Write("OrthoOrder", _orthoOrder); }
/// <summary> /// Serializes the object and writes it to the output. /// </summary> /// <param name="output">Savable Output</param> public override void Write(ISavableWriter output) { output.WriteEnum <CullMode>("Cull", _impl.Cull); output.WriteEnum <VertexWinding>("VertexWinding", _impl.VertexWinding); output.WriteEnum <FillMode>("Fill", _impl.Fill); output.Write("DepthBias", _impl.DepthBias); output.Write("SlopeScaledDepthBias", _impl.SlopeScaledDepthBias); output.Write("EnableMultiSampleAntiAlias", _impl.EnableMultiSampleAntiAlias); output.Write("EnableScissorTest", _impl.EnableScissorTest); }
/// <summary> /// Serializes the object and writes it to the output. /// </summary> /// <param name="output">Savable Output</param> public void Write(ISavableWriter output) { output.Write("Name", base.Name); output.Write("IndexCount", _impl.IndexCount); output.WriteEnum <IndexFormat>("IndexFormat", _impl.IndexFormat); output.WriteEnum <ResourceUsage>("BufferUsage", _impl.BufferUsage); int formatBytes = (_impl.IndexFormat == IndexFormat.ThirtyTwoBits) ? 4 : 2; byte[] byteBuffer = new byte[_impl.IndexCount * formatBytes]; output.Write("IndexData", byteBuffer); }
/// <summary> /// Serializes the object and writes it to the output. /// </summary> /// <param name="output">Savable Output</param> public void Write(ISavableWriter output) { output.Write("VertexStride", _vertexStride); output.Write("ElementCount", _elements.Length); for (int i = 0; i < _elements.Length; i++) { VertexElement element = _elements[i]; output.WriteEnum <VertexSemantic>("SemanticName", element.SemanticName); output.Write("SemanticIndex", element.SemanticIndex); output.WriteEnum <VertexFormat>("Format", element.Format); output.Write("Offset", element.Offset); } }
/// <summary> /// Serializes the object and writes it to the output. /// </summary> /// <param name="output">Savable Output</param> public override void Write(ISavableWriter output) { SurfaceFormat format = _impl.Format; int width = _impl.Width; int height = _impl.Height; int depth = _impl.Depth; int mipCount = _impl.MipCount; output.Write("Name", _impl.Name); output.WriteEnum <SurfaceFormat>("Format", format); output.Write("Width", width); output.Write("Height", height); output.Write("Depth", depth); output.Write("MipCount", mipCount); int width2 = width; int height2 = height; int depth2 = depth; for (int i = 0; i < mipCount; i++) { byte[] byteBuffer = new byte[MemoryHelper.CalculateMipSize(width, height, depth, i, format)]; _impl.GetData <byte>(byteBuffer, i, 0, width2, 0, height2, 0, depth2, 0, byteBuffer.Length); width2 = System.Math.Max(width2 >> 1, 1); height2 = System.Math.Max(height2 >> 1, 1); depth2 = System.Math.Max(depth2 >> 1, 1); output.Write(String.Format("MipLevel{0}", i.ToString()), byteBuffer); } }
/// <summary> /// Serializes the object and writes it to the output. /// </summary> /// <param name="output">Savable Output</param> public void Write(ISavableWriter output) { output.Write("Name", base.Name); output.WriteSavable <VertexDeclaration>("VertexDeclaration", _impl.VertexDeclaration); output.Write("VertexCount", _impl.VertexCount); output.WriteEnum <ResourceUsage>("BufferUsage", _impl.BufferUsage); byte[] byteBuffer = new byte[_impl.VertexDeclaration.VertexStride * _impl.VertexCount]; GetData <byte>(byteBuffer); output.Write("VertexData", byteBuffer); }
/// <summary> /// Serializes the object and writes it to the output. /// </summary> /// <param name="output">Savable Output</param> public virtual void Write(ISavableWriter output) { output.Write("Name", _name); output.Write("Viewport", new Vector4(_viewport.X, _viewport.Y, _viewport.Width, _viewport.Height)); output.Write("ViewportDepth", new Vector2(_viewport.MinDepth, _viewport.MaxDepth)); output.Write("Position", _position); output.Write("Up", _up); output.Write("Direction", _direction); output.WriteEnum <ProjectionMode>("ProjectionMode", _projectionMode); output.Write("ProjectionMatrix", _proj); }
/// <summary> /// Serializes the object and writes it to the output. /// </summary> /// <param name="output">Savable Output</param> public override void Write(ISavableWriter output) { base.Write(output); output.Write("FlipImage", m_flip); output.Write("GenerateMipMaps", m_genMipMaps); output.Write("ResizePowerOfTwo", m_resizePowerOfTwo); output.WriteEnum <TextureConversionFormat>("TextureFormat", m_textureFormat); output.Write("ColorKey", m_colorKey); output.Write("ColorKeyEnabled", m_colorKeyEnabled); output.Write("PreMultiplyAlpha", m_preMultiplyAlpha); }
/// <summary> /// Serializes the object and writes it to the output. /// </summary> /// <param name="output">Savable Output</param> public override void Write(ISavableWriter output) { SurfaceFormat format = _impl.Format; int width = _impl.Width; int mipCount = _impl.MipCount; output.Write("Name", _impl.Name); output.WriteEnum <SurfaceFormat>("Format", format); output.Write("Width", width); output.Write("MipCount", mipCount); for (int i = 0; i < mipCount; i++) { byte[] byteBuffer = new byte[MemoryHelper.CalculateMipSize(width, 1, 1, i, format)]; _impl.GetData <byte>(byteBuffer, i, 0, width >> i, 0, byteBuffer.Length); output.Write(String.Format("MipLevel{0}", i.ToString()), byteBuffer); } }
/// <summary> /// Serializes the object and writes it to the output. /// </summary> /// <param name="output">Savable Output</param> public override void Write(ISavableWriter output) { base.Write(output); output.WriteEnum <NormalGeneration>("NormalGeneration", _normalGen); output.Write("CreaseAngle", _creaseAngle); output.Write("GenerateTangentBasis", _generateTangentBasis); output.Write("FlipUVCoordinates", _flipUVs); output.Write("SwapWindingOrder", _swapWindingOrder); output.Write("Scale", _scale); output.Write("XAxisRotation", _xAngle); output.Write("YAxisRotation", _yAngle); output.Write("ZAxisRotation", _zAngle); output.Write("UserMaterialFile", _userMaterialFile); output.Write("MaterialNamesCorrespondToGeometry", _materialNamesCorrespondToGeometry); output.Write("PreferLitMaterials", _preferLitMaterials); output.Write("ImportLights", _importLights); output.WriteSavable <ImageLoaderParameters>("ImageLoaderParameters", _imageParameters); output.Write("TexturePath", _texturePath); }
/// <summary> /// Serializes the object and writes it to the output. /// </summary> /// <param name="output">Savable Output</param> public override void Write(ISavableWriter output) { SurfaceFormat format = _impl.Format; int size = _impl.Size; int mipCount = _impl.MipCount; output.Write("Name", _impl.Name); output.WriteEnum <SurfaceFormat>("Format", format); output.Write("Size", size); output.Write("MipCount", mipCount); for (int i = 0; i < 6; i++) { for (int j = 0; j < mipCount; j++) { byte[] byteBuffer = new byte[MemoryHelper.CalculateMipSize(size, size, 1, j, format)]; _impl.GetData <byte>((CubeMapFace)i, byteBuffer, j, null, 0, byteBuffer.Length); output.Write(String.Format("CubeMapFace: {0}, MipLevel{1}", ((CubeMapFace)i).ToString(), j), byteBuffer); } } }