Exemple #1
0
        /// <summary>
        /// Generates an RGBA color sample
        /// </summary>
        /// <returns>The generated RGBA sample</returns>
        public override Color Sample()
        {
            var color = Color.HSVToRGB(hue.Sample(), saturation.Sample(), value.Sample());

            color.a = alpha.Sample();
            return(color);
        }
        /// <summary>
        /// Generates a set of fractional Brownian noise samples using the Hosking method.
        /// </summary>
        /// <param name="output">An array to fill with samples.</param>
        public void SampleNoise(double[] output)
        {
            if (output.Length != _m)
            {
                throw new ArgumentException("Invalid length");
            }

            // Initialization.
            output[0] = _gaussian.Sample();
            double v = 1;

            _phi[0] = 0.0;

            // Simulation.
            for (int i = 1; i < _m; i++)
            {
                _phi[i - 1] = _cov[i];
                for (int j = 0; j < i - 1; j++)
                {
                    _psi[j]      = _phi[j];
                    _phi[i - 1] -= _psi[j] * _cov[i - j - 1];
                }

                _phi[i - 1] /= v;
                for (int j = 0; j < i - 1; j++)
                {
                    _phi[j] = _psi[j] - (_phi[i - 1] * _psi[i - j - 2]);
                }

                v *= (1.0 - (_phi[i - 1] * _phi[i - 1]));

                output[i] = 0.0;
                for (int j = 0; j < i; j++)
                {
                    output[i] += _phi[j] * output[i - j - 1];
                }
                output[i] += Math.Sqrt(v) * _gaussian.Sample();
            }

            // Rescale to obtain a sample of size 2^n on [0,L].
            for (int i = 0; i < _m; i++)
            {
                output[i] *= _scaling;
            }
        }
Exemple #3
0
        public SamplingStatus Sample(string operationName, TraceId traceId)
        {
            var sample1 = sampler1.Sample(operationName, traceId);

            if (sample1)
            {
                var sample2 = sampler2.Sample(operationName, traceId);
                return(sample2);
            }
            return(sample1);
        }
Exemple #4
0
        private static void Max_Inner(ISampler <int> sampler, int len)
        {
            // Alloc arrays and fill with uniform random noise.
            int[] a = new int[len];
            sampler.Sample(a);

            // Calc results and compare.
            int expected = PointwiseMax(a);
            int actual   = MathSpan.Max(a);

            Assert.Equal(expected, actual);
        }
Exemple #5
0
        private static void Sum_Inner(ISampler <int> sampler, int len)
        {
            // Alloc array and fill with uniform random noise.
            int[] x = new int[len];
            sampler.Sample(x);

            // Sum the array elements.
            int expected = PointwiseSum(x);
            int actual   = MathSpan.Sum(x);

            // Compare expected and actual sum.
            Assert.Equal(expected, actual);
        }
        public static void TestSimpleStats(ISampler <double> sampler)
        {
            const int sampleCount = 20_000_000;

            RunningStatistics runningStats = new RunningStatistics();

            for (int i = 0; i < sampleCount; i++)
            {
                runningStats.Push(sampler.Sample());
            }

            Assert.True(Math.Abs(runningStats.Mean) < 0.001);
            Assert.True(Math.Abs(runningStats.StandardDeviation - 1.0) < 0.0005);
            Assert.True(Math.Abs(runningStats.Skewness) < 0.01);
            Assert.True(Math.Abs(runningStats.Kurtosis) < 0.01);
        }
Exemple #7
0
        private void ExtractCurrentPieceSampling(int searchHeight)
        {
            // already extracted the piece?
            if (_extractedPiece != null)
            {
                return;
            }

            // extract the current piece
            var screenshot   = Screenshot;
            var currentPiece = Agent.Extractor.ExtractCurrentPiece(screenshot, _currentTetrimino, searchHeight);

            if (currentPiece == null)
            {
                // reject (threshold not reached or piece is touched)
                _logger.Warn("Reject extracted current piece");
#if DEBUG
                Screenshot.Save(Agent.Quantizer, "reject_cp");
#endif
                return;
            }
            if (!currentPiece.IsUntouched)
            {
                // reject (threshold not reached or piece is touched)
                _logger.Warn($"Reject extracted current piece: not untouched ({currentPiece.Tetrimino})");
#if DEBUG
                Screenshot.Save(Agent.Quantizer, "reject_cp");
#endif
                return;
            }

            // add sample
            _logger.Info($"Added sample for extracted current piece ({currentPiece.Tetrimino})");
            _currentPieceSampler.Sample(new ProbabilisticResult <Piece>(currentPiece));
#if DEBUG
            Screenshot.Save(Agent.Quantizer, "sample_cp");
#endif
            if (_currentPieceSampler.IsComplete)
            {
                // we have enought samples
                // evaluate our "true" result
                var acceptedCurrentPiece = _currentPieceSampler.Result;

                _logger.Info($"Accept extracted current piece by sampling ({currentPiece.Tetrimino})");
                AcceptCurrentPiece(acceptedCurrentPiece);
            }
        }
Exemple #8
0
        private static void Clip_Inner(ISampler <int> sampler, int len)
        {
            // Alloc array and fill with uniform random noise.
            int[] x = new int[len];
            sampler.Sample(x);

            // Clip the elements of the array with the safe routine.
            int[] expected = (int[])x.Clone();
            PointwiseClip(expected, -1, 18);

            // Clip the elements of the array.
            int[] actual = (int[])x.Clone();
            MathSpan.Clip(actual, -1, 18);

            // Compare expected with actual array.
            Assert.True(SpanUtils.Equal <int>(expected, actual));
        }
Exemple #9
0
        public void Transfer(Stash stash)
        {
            if (_isQueueEmpty)
            {
                return;
            }
            var sample = _sampler.Sample();

            lock (_queue)
            {
                foreach (var l in _queue)
                {
                    stash.Add(l, sample);
                }
                _isQueueEmpty = true;
                _queue.Clear();
            }
        }
Exemple #10
0
        private void ExtractNextPieceSampling()
        {
            if (!CanExtractNextPiece)
            {
                return;
            }

            // already extracted the piece?
            if (_extractedNextPiece != null)
            {
                return;
            }

            // extract the next piece
            var screenshot = Screenshot;
            var nextPiece  = Agent.Extractor.ExtractNextPiece(screenshot);

            if (!nextPiece.HasValue)
            {
                // reject (threshold not reached or piece is touched)
                _logger.Warn("Reject extracted next piece");
#if DEBUG
                Screenshot.Save(Agent.Quantizer, "reject_np");
#endif
                return;
            }

            // add sample
            _logger.Info($"Added sample for extracted next piece ({nextPiece})");
            _nextPieceSampler.Sample(new ProbabilisticResult <Tetrimino>(nextPiece.Value));
#if DEBUG
            Screenshot.Save(Agent.Quantizer, "sample_np");
#endif
            if (_nextPieceSampler.IsComplete)
            {
                // we have enought samples
                // evaluate our "true" result
                var acceptedNextPiece = _nextPieceSampler.Result;

                _logger.Info($"Accept extracted next piece by sampling ({acceptedNextPiece})");
                AcceptNextPiece(acceptedNextPiece);
            }
        }
        public static void TestDistribution(ISampler <double> sampler, double mean, double stdDev)
        {
            // Take a set of samples.
            const int sampleCount = 10_000_000;

            double[] sampleArr = new double[sampleCount];

            for (int i = 0; i < sampleCount; i++)
            {
                sampleArr[i] = sampler.Sample();
            }

            // Sort the ample so that we can use SortedArrayStatistics.
            Array.Sort(sampleArr);

            //// Test a range of centile/quantile values.
            double lowerBound = -5;
            double upperBound = 5;

            double tauStep = (upperBound - lowerBound) / 30.0;

            for (double tau = 0; tau <= 1.0; tau += 0.1)
            {
                // Notes.
                // Here we calc the tau'th quartile over a range of values in he interval [0,1],
                // the resulting quantile is the sample value (and CDF x-axis value) at which the
                // CDF crosses tau on the y-axis.
                //
                // We then take that sample x-axis value, pass it through the CDF function for the
                // gaussian to obtain the expected y value at that x, and compare with tau.

                // Determine the x value at which tau (as a proportion) of samples are <= x.
                double sample_x = SortedArrayStatistics.Quantile(sampleArr, tau);

                // Put sample_x into the gaussian CDF function, to obtain a CDF y coord..
                double cdf_y = 0.5 * SpecialFunctions.Erfc((mean - sample_x) / (stdDev * Constants.Sqrt2));

                // Compare the expected and actual CDF y values.
                double y_error = Math.Abs(tau - cdf_y);
                Assert.IsTrue(y_error < 0.0005);
            }
        }
 /// <summary>
 /// Generates a boolean sample
 /// </summary>
 /// <returns>The generated sample</returns>
 public override bool Sample()
 {
     return(Sample(value.Sample()));
 }
 /// <summary>
 /// Generates a Vector2 sample
 /// </summary>
 /// <returns>The generated sample</returns>
 public override Vector2 Sample()
 {
     return(new Vector2(x.Sample(), y.Sample()));
 }
Exemple #14
0
 /// <summary>
 /// Generates an integer sample
 /// </summary>
 /// <returns>The generated sample</returns>
 public override int Sample() => (int)value.Sample();
Exemple #15
0
 /// <summary>
 /// Generates a Vector4 sample
 /// </summary>
 /// <returns>The generated sample</returns>
 public override Vector4 Sample()
 {
     return(new Vector4(x.Sample(), y.Sample(), z.Sample(), w.Sample()));
 }
Exemple #16
0
 /// <summary>
 /// Generates an RGBA color sample
 /// </summary>
 /// <returns>The generated RGBA sample</returns>
 public override Color Sample()
 {
     return(new Color(red.Sample(), green.Sample(), blue.Sample(), alpha.Sample()));
 }
 /// <summary>
 /// Generates a Vector3 sample
 /// </summary>
 /// <returns>The generated sample</returns>
 public override Vector3 Sample()
 {
     return(new Vector3(x.Sample(), y.Sample(), z.Sample()));
 }
 /// <summary>
 /// Generates a float sample
 /// </summary>
 /// <returns>The generated sample</returns>
 public override float Sample()
 {
     return(value.Sample());
 }