private void SetRunTimeSetter(IBranch branch) => _mySetter = branch.ThisBranchesGameObject.GetComponentInChildren <IRunTimeSetter>();
public static void SetRunTimeSetter(UITooltip tooltipClass, LayoutGroup[] tooltips, IRunTimeSetter myRunTimeSetter) { myRunTimeSetter.SetWorldFixedPosition = tooltipClass.SetFixedPositionAtRuntime; myRunTimeSetter.SetToolTipObjects(tooltips); }