public async Task <ResponseViewModel <AppGameListView> > GameSwitch([FromBody] RequestViewModel obj)
        {
            AppGameListView result = new AppGameListView();

            result.GameList = new List <AppGameDto>();
            obj             = JsonHelper.DeserializeJsonToObject <RequestViewModel>(Content(User.Identity.Name).Content);
            ResponseViewModel <AppGameListView> response = null;
            var     code          = SysCode.Ok;
            int     channelIdType = 3;                     //0 来源设备信息  1 来源注册渠道
            string  strChannels   = string.Empty;
            dynamic ibcList       = obj.Data.iBeaconsList; //蓝牙设备集合

            if (!obj.HendInfo.UserOpenId.IsBlank())
            {
                /*登陆后查询设计信息*/
                foreach (var item in ibcList)
                {
                    channelIdType = 0;
                    //查找已经部署的ibc的渠道
                    strChannels = await _routine.GetDevicesChannelIdAsync(int.Parse((string)item.major), int.Parse((string)item.minor), (string)item.uuid);

                    if (!strChannels.IsBlank())
                    {
                        result.GameList = await _routine.GetGameListAsync(strChannels, channelIdType);

                        break;
                    }
                }
                if (result.GameList == null || result.GameList.Count == 0)
                {
                    /*设备信息为空找注册渠道*/
                    channelIdType = 1;
                    string strJson = RedisHelper.StringGet($"{CacheKey.Token}{obj.HendInfo.UserOpenId}", RedisFolderEnum.token, RedisEnum.Three);
                    if (!strJson.IsBlank())
                    {
                        UserLoginDto UserLog  = JsonHelper.DeserializeJsonToObject <UserLoginDto>(strJson);
                        RegisterDto  Register = await _user.GetRegisterAsync(UserLog.Userid);

                        result.GameList = await _routine.GetGameListAsync(Register.Channel, channelIdType);
                    }
                }
            }
            if (result.GameList == null || result.GameList.Count == 0)
            {
                /*没有登陆直接返回原始渠道游戏列表*/
                channelIdType   = 2;
                result.GameList = await _routine.GetGameListAsync("000000000000000", channelIdType);
            }

            response = new ResponseViewModel <AppGameListView>(code, result, obj.Encrypt, _sys, obj.Secret);
            return(response);
        }