public InvertRotation(IRotRigElement parent, InvertedState invertedState) { ParentNode = parent; ParentNode.AddModifier(this); InvertedState = invertedState; }
/// <summary> /// Automaticaly adds itself to element's modifiers /// </summary> public ClampModifier(IRotRigElement element, Vector3 minValues, Vector3 maxValues) { ParentNode = element; ParentNode.AddModifier(this); MinValues = minValues; MaxValues = maxValues; }
/// <summary> /// Automaticaly adds itself to element's modifiers /// </summary> public FrameDelayModifier(IRotRigElement element, int frameDelay) { ParentNode = element; ParentNode.AddModifier(this); _historyLength = frameDelay; _history = new Queue <IEnumerable <Quaternion> >(frameDelay); }
/// <summary> /// Automaticaly adds itself to element's modifiers /// </summary> public RotationOffsetModif(IRotRigElement element) { if (element == null) { throw new ArgumentNullException(); } Rotation = new Quaternion[] { new Quaternion() }; ParentNode = element; ParentNode.AddModifier(this); UseFirstOnAll = true; }
public RotationSet(IRotRigElement parent, Transform elem) { if (elem == null) { throw new ArgumentNullException(); } BoundObject = elem; ParentNode = parent; ParentNode.AddModifier(this); Rotation = new Vector3(float.NaN, float.NaN, float.NaN); }
/// <summary> /// Automaticaly adds itself to element's modifiers /// </summary> public WeightRotModif(IRotRigElement element, float alpha) { ParentNode = element; ParentNode.AddModifier(this); Alpha = alpha; var objs = ParentNode.BoundObjects; _initialRotationsLocal = new Quaternion[objs.Length]; _initialRotationsGlobal = new Quaternion[objs.Length]; for (int i = 0; i < objs.Length; i++) { _initialRotationsLocal[i] = objs[i].localRotation; _initialRotationsGlobal[i] = objs[i].rotation; } }
public RotationRigAplicator(IRotRigElement elem, bool useLocal = true) { Element = elem; UseLocal = useLocal; }
public static IRotRigElement AddWeightRotModif(this IRotRigElement element, float alpha) { new WeightRotModif(element, alpha); return(element); }
public static IRotRigElement AddRotationSet(this IRotRigElement element, Transform elem, Vector3 rotEuler) { new RotationSet(element, elem, rotEuler); return(element); }
public static IRotRigElement AddClampModif(this IRotRigElement element, Vector3 minValues, Vector3 maxValues) { new ClampModifier(element, minValues, maxValues); return(element); }
public static IRotRigElement AddFrameDelayModif(this IRotRigElement element, int frameDelay) { new FrameDelayModifier(element, frameDelay); return(element); }
public static IRotRigElement AddRotationOffsetModif(this IRotRigElement element, Vector3[] rot) { new RotationOffsetModif(element, rot); return(element); }
public static IRotRigElement AddInvertRotation(this IRotRigElement element, InvertedState invertedState) { new InvertRotation(element, invertedState); return(element); }
/// <summary> /// Automaticaly adds itself to element's modifiers /// </summary> public RotationOffsetModif(IRotRigElement elem, Vector3[] rotEuler) : this(elem) { Rotation = rotEuler.Select(o => { return(Quaternion.Euler(o)); }).ToArray(); UseFirstOnAll = false; }
/// <summary> /// Automaticaly adds itself to element's modifiers /// </summary> public RotationOffsetModif(IRotRigElement elem, Quaternion[] rot) : this(elem) { Rotation = rot; UseFirstOnAll = false; }
/// <summary> /// Automaticaly adds itself to element's modifiers /// </summary> public RotationOffsetModif(IRotRigElement elem, Vector3 rotEuler) : this(elem) { Rotation = new Quaternion[] { Quaternion.Euler(rotEuler) }; }
/// <summary> /// Automaticaly adds itself to element's modifiers /// </summary> public RotationOffsetModif(IRotRigElement elem, Quaternion rot) : this(elem) { Rotation = new Quaternion[] { rot }; }
public static IRotRigElement AddRotationOffsetModif(this IRotRigElement element, Quaternion rot) { new RotationOffsetModif(element, rot); return(element); }
public RotationSet(IRotRigElement parent, Transform elem, Vector3 rotEuler) : this(parent, elem) { Rotation = rotEuler; }