public RollController(IUserService userService, IRollService RollService, ICircuitService CircuitService, ICircuitMembersService CircuitMembersService) { this.userService = userService; this.RollService = RollService; this.CircuitService = CircuitService; this.CircuitMembersService = CircuitMembersService; }
public OpenRollController(IUserService userService, ISessionService SessionService, IRollService RollService, ICircuitService CircuitService, IProsecutorService ProsecutorService, ILookupService lookupService) { this.SessionService = SessionService; this.userService = userService; this.RollService = RollService; this.CircuitService = CircuitService; this.ProsecutorService = ProsecutorService; this.LookupService = lookupService; }
public CaseConfugurationController(ILookupService lookupService, ICircuitService circuitService, ICaseConfiguration caseSessionsService, ISearchCasesService searchCasesService, IRollService RollService, ISessionService SessionService) { this.lookupService = lookupService; this.circuitService = circuitService; this.caseSessionsService = caseSessionsService; this.searchCasesService = searchCasesService; this.RollService = RollService; this.SessionService = SessionService; }
public RealDiceBot( IConfiguration configuration, IRollService rollService, StaticAssets staticAssets, ILoggerFactory logger) { _botId = configuration["MicrosoftAppId"] ?? Guid.NewGuid().ToString(); this.logger = logger.CreateLogger <RealDiceBot>(); this.rollService = rollService; this.staticAssets = staticAssets; }
public RoomHub(IRoomService roomService, IUserService userService, IRollService rollService, IMapper mapper) { _roomService = roomService; _userService = userService; _rollService = rollService; _mapper = mapper; if (_onlineGroupUsers == null) { _onlineGroupUsers = new Dictionary <int, ICollection <UserInfoDto> >(); } }
public RollsController( IUserService userService, IRoomService roomService, IUserRoomService userRoomService, IRollService rollService, IRollValueService rollValueService, IHubContext <RoomHub> roomHub, IMapper mapper, IOptions <AppSettings> appSettings) { _userService = userService; _roomService = roomService; _userRoomService = userRoomService; _rollService = rollService; _rollValueService = rollValueService; _roomHub = roomHub; _mapper = mapper; _appSettings = appSettings.Value; }
public GameHub(IGameConnectionHandler gameConnectionHandler, IRollService rollService) { _gameConnectionHandler = gameConnectionHandler; _rollService = rollService; }
public RollJob(IRollService rollService, IHubContext <GameHub> gameHubContext) { _rollService = rollService; _gameHubContext = gameHubContext; }
public Game(Configuration configuration, IRollService rollService, IScoreCalculationService scoreCalculationService) { _rollService = rollService; _scoreCalculationService = scoreCalculationService; Frames = new List <Frame>(configuration.MaxAmountOfFrames); }
public ApproveByJudgeController(ISessionService SessionService, IRollService rollservice) { this.rollservice = rollservice; this.SessionService = SessionService; }