// Update is called once per frame
    void FixedUpdate()
    {
        if (_runner != null)
        {
            _runner.RunRocket();
        }
        else
        {
            Debug.Log("Runner is null! " + transform.name);
        }

        if (TimeToLive < 0)
        {
            _detonator.DetonateNow();
        }
        TimeToLive -= Time.fixedDeltaTime;
    }