public void Expand() { m_RippleCreator.OnCreateRipple(); m_CurrentAlpha = canvasGroup.alpha; m_CurrentSize = rectTransform.rect.width; m_CurrentPosition = rectTransform.position; m_AnimStartTime = Time.realtimeSinceStartup; m_State = 1; }
/// <summary> /// Starts the expand animation. /// </summary> public void Expand() { rectTransform.localScale = Vector3.one; m_RippleCreator.OnCreateRipple(); m_CurrentAlpha = canvasGroup.alpha; m_CurrentSize = rectTransform.rect.width; m_CurrentPosition = rectTransform.position; SubmitSizeForSoftening(); m_AnimStartTime = Time.realtimeSinceStartup; m_State = 1; }