Exemple #1
0
        public override void TestToString()
        {
            IChemObject obj         = NewChemObject();
            IRing       r           = obj.Builder.NewRing(5, "C");
            string      description = r.ToString();

            for (int i = 0; i < description.Length; i++)
            {
                Assert.IsTrue(description[i] != '\n');
                Assert.IsTrue(description[i] != '\r');
            }
        }
Exemple #2
0
 /// <summary> Returns the String representation of this RingSet.
 ///
 /// </summary>
 /// <returns> The String representation of this RingSet
 /// </returns>
 public override System.String ToString()
 {
     System.Text.StringBuilder buffer = new System.Text.StringBuilder(32);
     buffer.Append("RingSet(");
     buffer.Append(this.GetHashCode());
     buffer.Append(", R=").Append(AtomContainerCount).Append(", ");
     IAtomContainer[] rings = AtomContainers;
     for (int i = 0; i < rings.Length; i++)
     {
         IRing possibleRing = (IRing)rings[i];
         //UPGRADE_TODO: The equivalent in .NET for method 'java.lang.Object.toString' may return a different value. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1043'"
         buffer.Append(possibleRing.ToString());
         if (i++ < rings.Length)
         {
             buffer.Append(", ");
         }
     }
     buffer.Append(')');
     return(buffer.ToString());
 }
Exemple #3
0
        /// <summary>
        /// Layout all rings in the given RingSet that are connected to a given Ring
        /// </summary>
        /// <param name="rs">The RingSet to be searched for rings connected to Ring</param>
        /// <param name="ring">The Ring for which all connected rings in RingSet are to be layed out.</param>
        public void PlaceConnectedRings(IRingSet rs, IRing ring, int handleType, double bondLength)
        {
            var connectedRings = rs.GetConnectedRings(ring);

            //        Debug.WriteLine(rs.ReportRingList(Molecule));
            foreach (var container in connectedRings)
            {
                IRing connectedRing = (IRing)container;
                if (!connectedRing.IsPlaced)
                {
                    //                Debug.WriteLine(ring.ToString(Molecule));
                    //                Debug.WriteLine(connectedRing.ToString(Molecule));
                    IAtomContainer sharedAtoms    = AtomContainerManipulator.GetIntersection(ring, connectedRing);
                    int            numSharedAtoms = sharedAtoms.Atoms.Count;
                    Debug.WriteLine("placeConnectedRings-> connectedRing: " + (ring.ToString()));
                    if ((numSharedAtoms == 2 && handleType == Fused) ||
                        (numSharedAtoms == 1 && handleType == Spiro) ||
                        (numSharedAtoms > 2 && handleType == Bridged))
                    {
                        Vector2 sharedAtomsCenter   = GeometryUtil.Get2DCenter(sharedAtoms);
                        Vector2 oldRingCenter       = GeometryUtil.Get2DCenter(ring);
                        Vector2 tempVector          = sharedAtomsCenter;
                        Vector2 newRingCenterVector = tempVector;
                        newRingCenterVector -= oldRingCenter;

                        // zero (or v. small ring center)
                        if (Math.Abs(newRingCenterVector.X) < 0.001 && Math.Abs(newRingCenterVector.Y) < 0.001)
                        {
                            // first see if we can use terminal bonds
                            IAtomContainer terminalOnly = Molecule.Builder.NewAtomContainer();

                            foreach (IAtom atom in ring.Atoms)
                            {
                                if (ring.GetConnectedBonds(atom).Count() == 1)
                                {
                                    terminalOnly.Atoms.Add(atom);
                                }
                            }

                            if (terminalOnly.Atoms.Count == 2)
                            {
                                newRingCenterVector = GeometryUtil.Get2DCenter(terminalOnly);
                                newRingCenterVector = oldRingCenter;
                                connectedRing.SetProperty(RingPlacer.SnapHint, true);
                            }
                            else
                            {
                                // project coordinates on 12 axis (30 degree snaps) and choose one with most spread
                                Vector2 vec     = new Vector2(0, 1);
                                double  bestLen = -double.MaxValue;

                                for (int i = 0; i < 12; i++)
                                {
                                    Vector2 orth = new Vector2(-vec.Y, vec.X);
                                    orth = Vector2.Normalize(orth);
                                    double min = double.MaxValue, max = -double.MaxValue;
                                    foreach (IAtom atom in sharedAtoms.Atoms)
                                    {
                                        // s: scalar projection
                                        double s = Vector2.Dot(orth, atom.Point2D.Value);
                                        if (s < min)
                                        {
                                            min = s;
                                        }
                                        if (s > max)
                                        {
                                            max = s;
                                        }
                                    }
                                    double len = max - min;
                                    if (len > bestLen)
                                    {
                                        bestLen             = len;
                                        newRingCenterVector = vec;
                                    }
                                    Rotate(vec, RAD_30);
                                }
                            }
                        }

                        Vector2 oldRingCenterVector = newRingCenterVector;
                        Debug.WriteLine($"placeConnectedRing -> tempVector: {tempVector}, tempVector.Length: {tempVector.Length()}");
                        Debug.WriteLine($"placeConnectedRing -> bondCenter: {sharedAtomsCenter}");
                        Debug.WriteLine($"placeConnectedRing -> oldRingCenterVector.Length: {oldRingCenterVector.Length()}");
                        Debug.WriteLine($"placeConnectedRing -> newRingCenterVector.Length: {newRingCenterVector.Length()}");
                        Vector2 tempPoint = sharedAtomsCenter;
                        tempPoint += newRingCenterVector;
                        PlaceRing(connectedRing, sharedAtoms, sharedAtomsCenter, newRingCenterVector, bondLength);
                        connectedRing.IsPlaced = true;
                        PlaceConnectedRings(rs, connectedRing, handleType, bondLength);
                    }
                }
            }
        }