public void SetRes(IResInterface res) { this.res = res; if (res != null) { Sprite.sprite = res.Sprite(); } else { Sprite.sprite = defualtSprite; } }
public void AddRes(IResInterface res) { Debug.Log(grids.Count); foreach (var item in grids) { if (item.ResIsNull()) { item.SetRes(res); break; } } }
public void ClearRes() { this.res = null; Sprite.sprite = null; Sprite.sprite = defualtSprite; }