public FixedPositionRenderer( UxContext uxContext, IRenderizable game, ISpriteProvider <T> spriteProvider ) : base(uxContext, game, spriteProvider) { }
public GameRenderer(UxContext uxContext, IRenderizable game) { Game = game; WRenderer = uxContext.WRenderer; RenderOnEndActions = new List <Action>(); Renderers = new List <IRenderer>(); CompRenderers = new Dictionary <Type, ICompRenderer>(); }
public PlayerRenderer(UxContext uxContext, IRenderizable game, int playerRadius) : base( uxContext, game, new SingleSpriteProvider <CurrentPositionComp>( uxContext, "player.png", GetPlayerTextureRect(playerRadius) ) ) =>
public PickableRenderer( IGameRenderer gameRenderer, UxContext uxContext, IRenderizable game, IntPtr texture, SDL_Rect textureRect ) : base( uxContext, game, new PickableSpriteProvider <T>(texture, textureRect) ) =>
public TileRenderer(UxContext uxContext, IRenderizable game) : base( uxContext, game, new TileSpriteProvider( uxContext, "floor.png", new Size(1920, 1440) ) ) { }
public EnemyRenderer(UxContext uxContext, IRenderizable game) : base( uxContext, game, new SingleSpriteProvider <CurrentPositionComp>( uxContext, "enemy.png", new SDL_Rect { x = 0, y = 0, w = 16, h = 16 } ) ) { }
public DownStairsRenderer(UxContext uxContext, IRenderizable game, IntPtr boardTexture) : base( uxContext, game, new SingleSpriteProvider <DownStairsComp>( boardTexture, new SDL_Rect { x = 0, y = BoardComp.TILE_SIZE, w = BoardComp.TILE_SIZE, h = BoardComp.TILE_SIZE } ) ) { }
public UpStairsRenderer(UxContext uxContext, IRenderizable game, IntPtr boardTexture) : base( uxContext, game, new SingleSpriteProvider <UpStairsComp>( boardTexture, new SDL_Rect { x = BoardComp.TILE_SIZE, y = BoardComp.TILE_SIZE, w = UP_STAIRS_SPRITE_WIDTH, h = BoardComp.TILE_SIZE } ) ) { }
public FoodRenderer( IGameRenderer gameRenderer, UxContext uxContext, IRenderizable game, IntPtr boardTexture ) : base( gameRenderer, uxContext, game, boardTexture, new SDL_Rect { x = 0, y = 0, w = BoardComp.TILE_SIZE, h = BoardComp.TILE_SIZE } ) { }
private void CreateBuffer(IRenderizable game, IntPtr boardTexture) { FOVComp = game.Entities.GetSingleComponent <FOVComp>(); var boardComp = game.Entities.GetSingleComponent <BoardComp>(); BoardSize = boardComp.BoardSize.Multiply(BoardComp.TILE_SIZE); BoardBufferTexture = SDL_CreateTexture( UxContext.WRenderer, SDL_PIXELFORMAT_RGBA8888, (int)SDL_TextureAccess.SDL_TEXTUREACCESS_TARGET, BoardSize.Width, BoardSize.Height ); SDL_SetTextureBlendMode(BoardBufferTexture, SDL_BlendMode.SDL_BLENDMODE_BLEND); SDL_SetRenderTarget(UxContext.WRenderer, BoardBufferTexture); using var tileRenderer = new TileRenderer(UxContext, game); var tileEntities = game.Entities.GetWithComponent <TileComp>(); tileRenderer.Render(tileEntities, 0); using var wallRenderer = new WallRenderer(UxContext, game, boardTexture); var wallEntities = game.Entities.GetWithComponent <IWallComp>(); wallRenderer.Render(wallEntities, 0); using var downStairsRenderer = new DownStairsRenderer(UxContext, game, boardTexture); var downStairEntities = game.Entities.GetWithComponent <DownStairsComp>(); downStairsRenderer.Render(downStairEntities, 0); using var upStairsRenderer = new UpStairsRenderer(UxContext, game, boardTexture); var upStairsEntities = game.Entities.GetWithComponent <UpStairsComp>(); upStairsRenderer.Render(upStairsEntities, 0); SDL_SetRenderTarget(UxContext.WRenderer, IntPtr.Zero); }
public BufferedGameRenderer(UxContext uxContext, IRenderizable game) : base(uxContext, game) =>
public void QuitarRenderizable(IRenderizable unRenderizable) { Renderizables.Remove(unRenderizable); unRenderizable.Dispose(); }
public void AgregarRenderizable(IRenderizable unRenderizable) { Renderizables.Add(unRenderizable); unRenderizable.Init(); }
public void RecreateBuffer(IRenderizable game, IntPtr boardTexture) { SDL_DestroyTexture(BoardBufferTexture); CreateBuffer(game, boardTexture); }
public BoardRenderer(UxContext uxContext, IRenderizable game, IntPtr boardTexture) { UxContext = uxContext; CreateBuffer(game, boardTexture); }