Exemple #1
0
        public void PrepareTexture(ITexture texture, IRendererContext context)
        {
            var veldridTexture = (IVeldridTexture)texture;
            var gd             = ((VeldridRendererContext)context).GraphicsDevice;

            lock (_syncRoot)
            {
                if (_cache.ContainsKey(texture))
                {
                    if (!texture.IsDirty)
                    {
                        return;
                    }
                    _cache[texture].Dispose();
                }
            }

            var deviceTexture = veldridTexture.CreateDeviceTexture(gd, gd.ResourceFactory, TextureUsage.Sampled);
            var textureView   = gd.ResourceFactory.CreateTextureView(deviceTexture);

            textureView.Name = "TV_" + texture.Name;
            CoreTrace.Log.CreatedDeviceTexture(textureView.Name, texture.Width, texture.Height, texture.ArrayLayers);
            lock (_syncRoot)
            {
                _cache[texture] = new CacheEntry(deviceTexture, textureView);
            }
        }
Exemple #2
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        public IEnumerable <IRenderable> UpdatePerFrameResources(IRendererContext context, IEnumerable <IRenderable> renderables)
        {
            var c  = (VeldridRendererContext)context;
            var gd = c.GraphicsDevice;

            if (!(renderables.FirstOrDefault() is SkyboxRenderable skybox))
            {
                yield break;
            }

            ITextureManager      textureManager = Resolve <ITextureManager>();
            IDeviceObjectManager objectManager  = Resolve <IDeviceObjectManager>();

            textureManager?.PrepareTexture(skybox.Texture, context);
            TextureView textureView = (TextureView)textureManager?.GetTexture(skybox.Texture);

            var resourceSet = objectManager.Get <ResourceSet>((skybox, textureView));

            if (resourceSet == null)
            {
                resourceSet = gd.ResourceFactory.CreateResourceSet(new ResourceSetDescription(
                                                                       _resourceLayout,
                                                                       gd.PointSampler,
                                                                       textureView,
                                                                       _uniformBuffer));
                resourceSet.Name = $"RS_Sky:{skybox.Texture.Name}";
                PerfTracker.IncrementFrameCounter("Create ResourceSet");
                objectManager.Set((skybox, textureView), resourceSet);
            }

            yield return(skybox);
        }
        public void Render(IRendererContext context, RenderPasses renderPass, IRenderable renderable)
        {
            if (context == null)
            {
                throw new ArgumentNullException(nameof(context));
            }
            if (renderable == null)
            {
                throw new ArgumentNullException(nameof(renderable));
            }
            var c   = (VeldridRendererContext)context;
            var cl  = c.CommandList;
            var dom = Resolve <IDeviceObjectManager>();

            var overlay = (InfoOverlay)renderable;

            cl.PushDebugGroup(overlay.Name);

            var resourceSet = dom.GetDeviceObject <ResourceSet>((overlay, overlay, "ResourceSet"));

            cl.SetPipeline(_pipeline);
            cl.SetGraphicsResourceSet(0, resourceSet);
            cl.SetGraphicsResourceSet(1, c.SceneContext.CommonResourceSet);
            cl.SetVertexBuffer(0, _vertexBuffer);
            cl.SetIndexBuffer(_indexBuffer, IndexFormat.UInt16);
            cl.DrawIndexed((uint)Indices.Length);
            cl.PopDebugGroup();
        }
        public void CreateDeviceObjects(IRendererContext context)
        {
            var c  = (VeldridRendererContext)context;
            var cl = c.CommandList;
            var gd = c.GraphicsDevice;
            var sc = c.SceneContext;

            ResourceFactory factory = gd.ResourceFactory;

            _vb = factory.CreateBuffer(new BufferDescription(Vertices.SizeInBytes(), BufferUsage.VertexBuffer));
            _ib = factory.CreateBuffer(new BufferDescription(Indices.SizeInBytes(), BufferUsage.IndexBuffer));
            _miscUniformBuffer      = factory.CreateBuffer(new BufferDescription(MiscUniformData.SizeInBytes, BufferUsage.UniformBuffer));
            _vb.Name                = "TileMapVertexBuffer";
            _ib.Name                = "TileMapIndexBuffer";
            _miscUniformBuffer.Name = "TileMapMiscBuffer";
            cl.UpdateBuffer(_vb, 0, Vertices);
            cl.UpdateBuffer(_ib, 0, Indices);

            var shaderCache = Resolve <IShaderCache>();

            _shaders = shaderCache.GetShaderPair(gd.ResourceFactory,
                                                 VertexShaderName,
                                                 FragmentShaderName,
                                                 shaderCache.GetGlsl(VertexShaderName),
                                                 shaderCache.GetGlsl(FragmentShaderName));

            var shaderSet = new ShaderSetDescription(new[] { VertexLayout, InstanceLayout }, _shaders);

            _layout         = factory.CreateResourceLayout(PerSpriteLayoutDescription);
            _textureSampler = gd.ResourceFactory.CreateSampler(new SamplerDescription(
                                                                   SamplerAddressMode.Clamp,
                                                                   SamplerAddressMode.Clamp,
                                                                   SamplerAddressMode.Clamp,
                                                                   SamplerFilter.MinPoint_MagPoint_MipPoint,
                                                                   null, 1, 0, 0, 0, SamplerBorderColor.TransparentBlack
                                                                   ));

            var depthStencilMode = gd.IsDepthRangeZeroToOne
                    ? DepthStencilStateDescription.DepthOnlyLessEqual
                    : DepthStencilStateDescription.DepthOnlyGreaterEqual;

            var rasterizerMode = new RasterizerStateDescription(
                FaceCullMode.Front, PolygonFillMode.Solid, FrontFace.Clockwise,
                true, true);

            var pd = new GraphicsPipelineDescription(
                BlendStateDescription.SingleAlphaBlend,
                depthStencilMode,
                rasterizerMode,
                PrimitiveTopology.TriangleList,
                new ShaderSetDescription(new[] { VertexLayout, InstanceLayout },
                                         shaderSet.Shaders,
                                         ShaderHelper.GetSpecializations(gd)),
                new[] { _layout, sc.CommonResourceLayout },
                sc.MainSceneFramebuffer.OutputDescription);

            _pipeline      = factory.CreateGraphicsPipeline(ref pd);
            _pipeline.Name = "P_TileMapRenderer";
            _disposeCollector.Add(_vb, _ib, _layout, _textureSampler, _pipeline);
        }
Exemple #5
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        public void Render(IRendererContext context, RenderPasses renderPass, IRenderable renderable)
        {
            var c  = (VeldridRendererContext)context;
            var cl = c.CommandList;
            var sc = c.SceneContext;

            ITextureManager      textureManager = Resolve <ITextureManager>();
            IDeviceObjectManager dom            = Resolve <IDeviceObjectManager>();
            EngineFlags          engineFlags    = Resolve <IEngineSettings>().Flags;
            // float depth = gd.IsDepthRangeZeroToOne ? 0 : 1;
            var sprite    = (MultiSprite)renderable;
            var shaderKey = new SpriteShaderKey(sprite, engineFlags);

            sprite.PipelineId = shaderKey.GetHashCode();

            //if (!shaderKey.UseArrayTexture)
            //    return;

            cl.PushDebugGroup(sprite.Name);

            if (sc.PaletteView == null)
            {
                return;
            }

            TextureView textureView    = (TextureView)textureManager?.GetTexture(sprite.Key.Texture);
            var         resourceSet    = dom.Get <ResourceSet>((sprite, textureView));
            var         instanceBuffer = dom.Get <DeviceBuffer>((sprite, sprite));
            var         uniformInfo    = new SpriteUniformInfo
            {
                Flags         = sprite.Key.Flags,
                TextureWidth  = textureView?.Target.Width ?? 1,
                TextureHeight = textureView?.Target.Height ?? 1
            };

            if (sprite.Key.ScissorRegion.HasValue)
            {
                IWindowManager wm = Resolve <IWindowManager>();
                var            screenCoordinates = wm.UiToPixel(sprite.Key.ScissorRegion.Value);
                cl.SetScissorRect(0, (uint)screenCoordinates.X, (uint)screenCoordinates.Y, (uint)screenCoordinates.Width, (uint)screenCoordinates.Height);
            }

            cl.UpdateBuffer(_uniformBuffer, 0, uniformInfo);
            cl.SetPipeline(_pipelines[shaderKey]);
            cl.SetGraphicsResourceSet(0, resourceSet);
            cl.SetGraphicsResourceSet(1, sc.CommonResourceSet);
            cl.SetVertexBuffer(0, _vertexBuffer);
            cl.SetIndexBuffer(_indexBuffer, IndexFormat.UInt16);
            cl.SetVertexBuffer(1, instanceBuffer);

            //cl.SetViewport(0, new Viewport(0, 0, sc.MainSceneColorTexture.Width, sc.MainSceneColorTexture.Height, depth, depth));
            cl.DrawIndexed((uint)Indices.Length, (uint)sprite.ActiveInstances, 0, 0, 0);
            //cl.SetViewport(0, new Viewport(0, 0, sc.MainSceneColorTexture.Width, sc.MainSceneColorTexture.Height, 0, 1));
            if (sprite.Key.ScissorRegion.HasValue)
            {
                cl.SetFullScissorRect(0);
            }
            cl.PopDebugGroup();
        }
 public IDisposable CreateRenderDebugGroup(IRendererContext context, string name)
 {
     if (context == null)
     {
         throw new ArgumentNullException(nameof(context));
     }
     return(new RenderDebugGroup(((VeldridRendererContext)context).CommandList, name));
 }
Exemple #7
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        public void Render(IRendererContext context, RenderPasses renderPass, IRenderable r)
        {
            var c = (VeldridRendererContext)context;

            ApiUtil.Assert(renderPass == RenderPasses.Standard);
            _imguiRenderer.Render(c.GraphicsDevice, c.CommandList);
            c.CommandList.SetFullScissorRects();
        }
Exemple #8
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        protected override Size OnMeasure(Size size, IRendererContext context)
        {
            var panelSize = Margin.GetAbsoluteSize() + Padding.GetAbsoluteSize() + Border.AsSpacer().GetAbsoluteSize();

            Inner?.Measure((size - panelSize).Union(Size.Empty), context);

            return((Inner?.DesiredSize ?? Size.Empty) + panelSize);
        }
Exemple #9
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        public void Render(IRendererContext context, RenderPasses renderPass, IRenderable renderable)
        {
            if (context == null)
            {
                throw new ArgumentNullException(nameof(context));
            }
            if (renderable == null)
            {
                throw new ArgumentNullException(nameof(renderable));
            }

            var c              = (VeldridRendererContext)context;
            var cl             = c.CommandList;
            var dom            = Resolve <IDeviceObjectManager>();
            var engineFlags    = Resolve <IEngineSettings>().Flags;
            var textureManager = Resolve <ITextureManager>();

            var sprite    = (MultiSprite)renderable;
            var shaderKey = new SpriteShaderKey(sprite, engineFlags);

            sprite.PipelineId = shaderKey.GetHashCode();

            //if (!shaderKey.UseArrayTexture)
            //    return;

            cl.PushDebugGroup(sprite.Name);

            if (c.SceneContext.PaletteView == null)
            {
                return;
            }

            TextureView textureView    = (TextureView)textureManager?.GetTexture(sprite.Key.Texture);
            var         resourceSet    = dom.GetDeviceObject <ResourceSet>((sprite, textureView, "ResourceSet"));
            var         instanceBuffer = dom.GetDeviceObject <DeviceBuffer>((sprite, sprite, "InstanceBuffer"));

            if (sprite.Key.ScissorRegion.HasValue)
            {
                IWindowManager wm = Resolve <IWindowManager>();
                var            screenCoordinates = wm.UiToPixel(sprite.Key.ScissorRegion.Value);
                cl.SetScissorRect(0, (uint)screenCoordinates.X, (uint)screenCoordinates.Y, (uint)screenCoordinates.Width, (uint)screenCoordinates.Height);
            }

            cl.SetPipeline(_pipelines[shaderKey]);
            cl.SetGraphicsResourceSet(0, resourceSet);
            cl.SetGraphicsResourceSet(1, c.SceneContext.CommonResourceSet);
            cl.SetVertexBuffer(0, _vertexBuffer);
            cl.SetIndexBuffer(_indexBuffer, IndexFormat.UInt16);
            cl.SetVertexBuffer(1, instanceBuffer);

            cl.DrawIndexed((uint)Indices.Length, (uint)sprite.ActiveInstances, 0, 0, 0);
            if (sprite.Key.ScissorRegion.HasValue)
            {
                cl.SetFullScissorRect(0);
            }
            cl.PopDebugGroup();
        }
Exemple #10
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 private static IEnumerable <TextBlockMeasure> ToBlockMeasure(IRendererContext context, IEnumerable <TextBlock> textBlocks)
 {
     foreach (var block in textBlocks.SelectMany(b => b.Normalize()))
     {
         var text  = block.Text;
         var size  = context.MeasureText(text, block.Metadata.Font);
         var space = block.IsLineBreak ? 0f : context.GetSpaceWidth(block.Metadata.Font);
         yield return(new TextBlockMeasure(block, size, space));
     }
 }
Exemple #11
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        public void CreateDeviceObjects(IRendererContext context)
        {
            var c  = (VeldridRendererContext)context;
            var cl = c.CommandList;
            var gd = c.GraphicsDevice;
            var sc = c.SceneContext;

            DisposeCollectorResourceFactory factory = new DisposeCollectorResourceFactory(gd.ResourceFactory);

            _disposeCollector = factory.DisposeCollector;

            ResourceLayout resourceLayout = factory.CreateResourceLayout(new ResourceLayoutDescription(
                                                                             new ResourceLayoutElementDescription("SourceTexture", ResourceKind.TextureReadOnly, ShaderStages.Fragment),
                                                                             new ResourceLayoutElementDescription("SourceSampler", ResourceKind.Sampler, ShaderStages.Fragment)));

            var shaderCache = Resolve <IShaderCache>();

            _shaders = shaderCache.GetShaderPair(gd.ResourceFactory,
                                                 VertexShaderName,
                                                 FragmentShaderName,
                                                 shaderCache.GetGlsl(VertexShaderName),
                                                 shaderCache.GetGlsl(FragmentShaderName));

            GraphicsPipelineDescription pd = new GraphicsPipelineDescription(
                new BlendStateDescription(
                    RgbaFloat.Black,
                    BlendAttachmentDescription.OverrideBlend,
                    BlendAttachmentDescription.OverrideBlend),
                gd.IsDepthRangeZeroToOne ? DepthStencilStateDescription.DepthOnlyGreaterEqual : DepthStencilStateDescription.DepthOnlyLessEqual,
                RasterizerStateDescription.Default,
                PrimitiveTopology.TriangleList,
                new ShaderSetDescription(
                    new[]
            {
                new VertexLayoutDescription(
                    new VertexElementDescription("Position", VertexElementSemantic.TextureCoordinate, VertexElementFormat.Float2),
                    new VertexElementDescription("TexCoords", VertexElementSemantic.TextureCoordinate, VertexElementFormat.Float2))
            },
                    _shaders,
                    ShaderHelper.GetSpecializations(gd)),
                new[] { resourceLayout },
                sc.DuplicatorFramebuffer.OutputDescription);

            _pipeline      = factory.CreateGraphicsPipeline(ref pd);
            _pipeline.Name = "P_ScreenDuplicator";

            float[] verts = CoreUtil.GetFullScreenQuadVerts(gd.IsClipSpaceYInverted);

            _vb = factory.CreateBuffer(new BufferDescription(verts.SizeInBytes() * sizeof(float), BufferUsage.VertexBuffer));
            cl.UpdateBuffer(_vb, 0, verts);

            _ib = factory.CreateBuffer(
                new BufferDescription((uint)QuadIndices.Length * sizeof(ushort), BufferUsage.IndexBuffer));
            cl.UpdateBuffer(_ib, 0, QuadIndices);
        }
        public void Render(IRendererContext context, RenderPasses renderPass, IRenderable renderable)
        {
            if (context == null)
            {
                throw new ArgumentNullException(nameof(context));
            }
            if (renderable == null)
            {
                throw new ArgumentNullException(nameof(renderable));
            }
            var c  = (VeldridRendererContext)context;
            var cl = c.CommandList;
            var gd = c.GraphicsDevice;
            var sc = c.SceneContext;

            ITextureManager textureManager = Resolve <ITextureManager>();

            if (!(renderable is TileMapWindow window))
            {
                return;
            }

            var tilemap = window.TileMap;

            cl.PushDebugGroup($"Tiles3D:{tilemap.Name}:{tilemap.RenderOrder}");
            TextureView floors = (TextureView)textureManager.GetTexture(tilemap.Floors);
            TextureView walls  = (TextureView)textureManager.GetTexture(tilemap.Walls);

            var miscUniformData = new MiscUniformData {
                TileSize = tilemap.TileSize, Unused1 = 0
            };

            cl.UpdateBuffer(_miscUniformBuffer, 0, miscUniformData);

            var resourceSet = gd.ResourceFactory.CreateResourceSet(new ResourceSetDescription(_layout,
                                                                                              _miscUniformBuffer,
                                                                                              gd.PointSampler,
                                                                                              _textureSampler,
                                                                                              floors,
                                                                                              walls));

            resourceSet.Name = $"RS_TileMap:{tilemap.Name}";
            _resourceSets.Add(resourceSet);

            cl.SetPipeline(_pipeline);
            cl.SetGraphicsResourceSet(0, resourceSet);
            cl.SetGraphicsResourceSet(1, sc.CommonResourceSet);
            cl.SetVertexBuffer(0, _vb);
            cl.SetVertexBuffer(1, _instanceBuffers[window.InstanceBufferId]);
            cl.SetIndexBuffer(_ib, IndexFormat.UInt16);

            cl.DrawIndexed((uint)Indices.Length, (uint)window.Length, 0, 0, 0);
            cl.PopDebugGroup();
        }
Exemple #13
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        protected override Size OnMeasure(Size size, IRendererContext context)
        {
            if (Inner == null)
            {
                return(Size.Empty);
            }

            var marginSize = ClipMargin.GetAbsoluteSize();

            Inner.Measure(size.Add(marginSize), context);
            return(Inner.DesiredSize.Subtract(marginSize));
        }
Exemple #14
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        public void Render(IRendererContext context, RenderPasses renderPass, IRenderable r)
        {
            var c  = (VeldridRendererContext)context;
            var cl = c.CommandList;
            var sc = c.SceneContext;

            cl.SetPipeline(_pipeline);
            cl.SetGraphicsResourceSet(0, sc.DuplicatorTargetSet0);
            cl.SetVertexBuffer(0, _vb);
            cl.SetIndexBuffer(_ib, IndexFormat.UInt16);
            cl.DrawIndexed(6, 1, 0, 0, 0);
        }
Exemple #15
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        public void Render(IRendererContext context, RenderPasses renderPass, IRenderable renderable)
        {
            if (context == null)
            {
                throw new ArgumentNullException(nameof(context));
            }
            if (renderable == null)
            {
                throw new ArgumentNullException(nameof(renderable));
            }
            var c  = (VeldridRendererContext)context;
            var cl = c.CommandList;
            var sc = c.SceneContext;

            ITextureManager      textureManager = Resolve <ITextureManager>();
            IDeviceObjectManager dom            = Resolve <IDeviceObjectManager>();
            var config = Resolve <CoreConfig>().Visual.Skybox;

            if (!(Resolve <ICamera>() is PerspectiveCamera camera))
            {
                return;
            }

            var skybox = (SkyboxRenderable)renderable;

            cl.PushDebugGroup(skybox.Name);

            var uniformInfo = new SkyboxUniformInfo
            {
                uYaw               = camera.Yaw,
                uPitch             = camera.Pitch,
                uVisibleProportion = config.VisibleProportion
            };

            cl.UpdateBuffer(_uniformBuffer, 0, uniformInfo);

            if (sc.PaletteView == null)
            {
                return;
            }

            TextureView textureView = (TextureView)textureManager?.GetTexture(skybox.Texture);
            var         resourceSet = dom.GetDeviceObject <ResourceSet>((skybox, textureView, null));

            cl.SetPipeline(_pipeline);
            cl.SetGraphicsResourceSet(0, resourceSet);
            cl.SetGraphicsResourceSet(1, sc.CommonResourceSet);
            cl.SetVertexBuffer(0, _vertexBuffer);
            cl.SetIndexBuffer(_indexBuffer, IndexFormat.UInt16);

            cl.DrawIndexed((uint)Indices.Length, 1, 0, 0, 0);
            cl.PopDebugGroup();
        }
Exemple #16
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        protected override Size OnMeasure(Size size, IRendererContext context)
        {
            var result = Size.Empty;

            foreach (var component in GetChildren())
            {
                component.Measure(size, context);
                result.Width  = Math.Max(result.Width, component.DesiredSize.Width);
                result.Height = Math.Max(result.Height, component.DesiredSize.Height);
            }

            return(result);
        }
        public IEnumerable <IRenderable> UpdatePerFrameResources(IRendererContext context, IEnumerable <IRenderable> renderables)
        {
            var c  = (VeldridRendererContext)context;
            var cl = c.CommandList;
            var gd = c.GraphicsDevice;

            ITextureManager textureManager = Resolve <ITextureManager>();

            foreach (var buffer in _instanceBuffers)
            {
                buffer.Dispose();
            }
            _instanceBuffers.Clear();

            foreach (var resourceSet in _resourceSets)
            {
                resourceSet.Dispose();
            }
            _resourceSets.Clear();

            void UpdateTilemapWindow(TileMapWindow window)
            {
                var tilemap = window.TileMap;

                window.InstanceBufferId = _instanceBuffers.Count;
                var buffer = gd.ResourceFactory.CreateBuffer(new BufferDescription((uint)window.Length * TileMap.Tile.StructSize, BufferUsage.VertexBuffer));

                buffer.Name = $"B_Tile3DInst{_instanceBuffers.Count}";
                cl.UpdateBuffer(buffer, 0, ref tilemap.Tiles[window.Offset], TileMap.Tile.StructSize * (uint)window.Length);
                _instanceBuffers.Add(buffer);

                textureManager.PrepareTexture(tilemap.Floors, context);
                textureManager.PrepareTexture(tilemap.Walls, context);
            }

            foreach (var renderable in renderables)
            {
                if (renderable is TileMap tilemap)
                {
                    var dummyWindow = new TileMapWindow(tilemap, 0, tilemap.Tiles.Length);
                    UpdateTilemapWindow(dummyWindow);
                    yield return(dummyWindow);
                }
                else if (renderable is TileMapWindow window)
                {
                    UpdateTilemapWindow(window);
                    yield return(window);
                }
            }
        }
Exemple #18
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        public void CreateDeviceObjects(IRendererContext context)
        {
            var c = (VeldridRendererContext)context;

            if (_imguiRenderer == null)
            {
                var window = Resolve <IWindowManager>();
                _imguiRenderer = new ImGuiRenderer(c.GraphicsDevice, c.SceneContext.MainSceneFramebuffer.OutputDescription, window.PixelWidth, window.PixelHeight, ColorSpaceHandling.Linear);
            }
            else
            {
                _imguiRenderer.CreateDeviceResources(c.GraphicsDevice, c.SceneContext.MainSceneFramebuffer.OutputDescription, ColorSpaceHandling.Linear);
            }
        }
Exemple #19
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 public void UpdatePerFrameResources(IRendererContext context, IEnumerable <IRenderable> renderables, IList <IRenderable> results)
 {
     if (renderables == null)
     {
         throw new ArgumentNullException(nameof(renderables));
     }
     if (results == null)
     {
         throw new ArgumentNullException(nameof(results));
     }
     foreach (var r in renderables)
     {
         results.Add(r);
     }
 }
Exemple #20
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        public void Render(IRendererContext context, RenderPasses renderPass, IRenderable r)
        {
            if (context == null)
            {
                throw new ArgumentNullException(nameof(context));
            }
            if (r == null)
            {
                throw new ArgumentNullException(nameof(r));
            }
            var c = (VeldridRendererContext)context;

            ApiUtil.Assert(renderPass == RenderPasses.Standard);
            _imguiRenderer.Render(c.GraphicsDevice, c.CommandList);
            c.CommandList.SetFullScissorRects();
        }
Exemple #21
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        public void CreateDeviceObjects(IRendererContext context)
        {
            var c  = (VeldridRendererContext)context;
            var cl = c.CommandList;
            var gd = c.GraphicsDevice;

            var factory = new DisposeCollectorResourceFactory(gd.ResourceFactory);

            _disposeCollector = factory.DisposeCollector;

            var layout = factory.CreateResourceLayout(new ResourceLayoutDescription(
                                                          ResourceLayoutHelper.Texture("SourceTexture"),
                                                          ResourceLayoutHelper.Sampler("SourceSampler")));

            var shaderCache = Resolve <IShaderCache>();

            _shaders = shaderCache.GetShaderPair(gd.ResourceFactory,
                                                 VertexShaderName,
                                                 FragmentShaderName,
                                                 shaderCache.GetGlsl(VertexShaderName),
                                                 shaderCache.GetGlsl(FragmentShaderName));

            var rasterizerState = new RasterizerStateDescription(
                FaceCullMode.Back, PolygonFillMode.Solid, FrontFace.Clockwise,
                true, false);

            var pd = new GraphicsPipelineDescription(
                new BlendStateDescription(RgbaFloat.Black, BlendAttachmentDescription.OverrideBlend),
                DepthStencilStateDescription.Disabled,
                rasterizerState,
                PrimitiveTopology.TriangleList,
                new ShaderSetDescription(new[] { VertexLayoutHelper.Vertex2DTextured }, _shaders, ShaderHelper.GetSpecializations(gd)),
                new[] { layout },
                gd.SwapchainFramebuffer.OutputDescription);

            _pipeline      = factory.CreateGraphicsPipeline(ref pd);
            _pipeline.Name = "P_FullScreenQuad";

            float[] verts = CoreUtil.GetFullScreenQuadVerts(gd.IsClipSpaceYInverted);
            _vb = factory.CreateBuffer(new BufferDescription(verts.SizeInBytes() * sizeof(float), BufferUsage.VertexBuffer));
            cl.UpdateBuffer(_vb, 0, verts);

            _ib = factory.CreateBuffer(new BufferDescription(QuadIndices.SizeInBytes(), BufferUsage.IndexBuffer));
            cl.UpdateBuffer(_ib, 0, QuadIndices);
        }
Exemple #22
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        public void CreateDeviceObjects(IRendererContext context)
        {
            if (context == null)
            {
                throw new ArgumentNullException(nameof(context));
            }
            var c = (VeldridRendererContext)context;

            if (_imguiRenderer == null)
            {
                var window = Resolve <IWindowManager>();
                _imguiRenderer = new ImGuiRenderer(c.GraphicsDevice, c.GraphicsDevice.SwapchainFramebuffer.OutputDescription, window.PixelWidth, window.PixelHeight, ColorSpaceHandling.Linear);
            }
            else
            {
                _imguiRenderer.CreateDeviceResources(c.GraphicsDevice, c.GraphicsDevice.SwapchainFramebuffer.OutputDescription, ColorSpaceHandling.Linear);
            }
        }
Exemple #23
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        public void CreateDeviceObjects(IRendererContext context)
        {
            var c = (VeldridRendererContext)context;

            ResourceFactory factory = c.GraphicsDevice.ResourceFactory;

            _vertexBuffer       = factory.CreateBuffer(new BufferDescription(Vertices.SizeInBytes(), BufferUsage.VertexBuffer));
            _indexBuffer        = factory.CreateBuffer(new BufferDescription(Indices.SizeInBytes(), BufferUsage.IndexBuffer));
            _uniformBuffer      = factory.CreateBuffer(new BufferDescription((uint)Unsafe.SizeOf <SkyboxUniformInfo>(), BufferUsage.UniformBuffer));
            _vertexBuffer.Name  = "SpriteVertexBuffer";
            _indexBuffer.Name   = "SpriteIndexBuffer";
            _uniformBuffer.Name = "SpriteUniformBuffer";
            c.CommandList.UpdateBuffer(_vertexBuffer, 0, Vertices);
            c.CommandList.UpdateBuffer(_indexBuffer, 0, Indices);

            _resourceLayout = factory.CreateResourceLayout(ResourceLayoutDescription);
            _disposeCollector.Add(_vertexBuffer, _indexBuffer, _uniformBuffer, _resourceLayout);
            _pipeline = BuildPipeline(c.GraphicsDevice, c.SceneContext);
        }
Exemple #24
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        protected override Size OnMeasure(Size size, IRendererContext context)
        {
            var result = Size.Empty;

            foreach (var child in GetChildren())
            {
                child.Measure(size, context);
                var desiredSize = child.DesiredSize;

                result.Width += desiredSize.Width;
                result.Height = Math.Max(result.Height, desiredSize.Height);
                size.Width   -= desiredSize.Width;
                if (size.Width < 0)
                {
                    size.Width = 0;
                }
            }

            return(result);
        }
Exemple #25
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        public TextMeasure Measure(IRendererContext context, int maxWidth, IEnumerable <TextBlock> blocks)
        {
            var   results = new List <TextLineMeasure>();
            var   line    = new List <TextBlockMeasure>();
            float max     = 0;

            float totalLength = 0;

            foreach (var area in ToBlockMeasure(context, blocks))
            {
                var space = line.Any() ? area.SpacePadding : 0;
                if (area.Block.IsLineBreak || (totalLength + space + area.Measure.Width > maxWidth && totalLength > 0))
                {
                    max = Math.Max(max, totalLength);
                    var size = new SizeF(totalLength, GetHeight(line, area));

                    results.Add(new TextLineMeasure(size, line));
                    totalLength = 0;
                    space       = 0;
                    line        = new List <TextBlockMeasure>();
                }

                if (!area.Block.IsLineBreak)
                {
                    line.Add(area);
                    totalLength += area.Measure.Width + space;
                }
            }

            if (line.Any())
            {
                max = Math.Max(max, totalLength);
                var size = new SizeF(totalLength, GetHeight(line, line[0]));
                results.Add(new TextLineMeasure(size, line));
            }

            var measureWidth  = (int)Math.Ceiling(max);
            var measureHeight = (int)Math.Ceiling(results.Aggregate(0f, (c, x) => c + x.Measure.Height));

            return(new TextMeasure(new Size(measureWidth, measureHeight), results));
        }
Exemple #26
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        public void CreateDeviceObjects(IRendererContext context)
        {
            if (context == null)
            {
                throw new ArgumentNullException(nameof(context));
            }
            var c       = (VeldridRendererContext)context;
            var cl      = c.CommandList;
            var gd      = c.GraphicsDevice;
            var factory = gd.ResourceFactory;

            _vertexBuffer      = factory.CreateBuffer(new BufferDescription(Vertices.SizeInBytes(), BufferUsage.VertexBuffer));
            _indexBuffer       = factory.CreateBuffer(new BufferDescription(Indices.SizeInBytes(), BufferUsage.IndexBuffer));
            _vertexBuffer.Name = "SpriteVertexBuffer";
            _indexBuffer.Name  = "SpriteIndexBuffer";
            cl.UpdateBuffer(_vertexBuffer, 0, Vertices);
            cl.UpdateBuffer(_indexBuffer, 0, Indices);

            _perSpriteResourceLayout = factory.CreateResourceLayout(PerSpriteLayoutDescription);
            _disposeCollector.Add(_vertexBuffer, _indexBuffer, _perSpriteResourceLayout);
        }
Exemple #27
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 public IEnumerable <IRenderable> UpdatePerFrameResources(IRendererContext context, IEnumerable <IRenderable> renderables) => renderables;
Exemple #28
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 public static String RenderCanonicalElfAsPublicText(this String canonical, IRendererContext ctx)
 {
     var script = (Script)new ElfAstBuilder(canonical).BuildAstAllowLoopholes();
     return script.RenderPublicText(ctx);
 }
Exemple #29
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 public static String RenderLightElfAsPublicText(this String light, IRendererContext ctx)
 {
     return RenderCanonicalElfAsPublicText(light.ToCanonicalElf(), ctx);
 }
Exemple #30
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 public static String RenderPublicText(this Script script, IRendererContext ctx)
 {
     var body = script.Classes.Single().Funcs.Single().Body;
     var lines = body.Children.Cast<ExpressionStatement>().Select(es => es.Expression).ToArray(); ;
     return lines.Select(l => l.RenderPublicText(ctx)).StringJoin(Environment.NewLine);
 }
Exemple #31
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 public static String RenderPublicText(this Expression target, IRendererContext ctx)
 {
     return ctx.CreateRenderer(target).RenderPublicText();
 }
Exemple #32
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        public IEnumerable <IRenderable> UpdatePerFrameResources(IRendererContext context, IEnumerable <IRenderable> renderables)
        {
            var c  = (VeldridRendererContext)context;
            var cl = c.CommandList;
            var gd = c.GraphicsDevice;
            var sc = c.SceneContext;

            ITextureManager      textureManager = Resolve <ITextureManager>();
            IDeviceObjectManager objectManager  = Resolve <IDeviceObjectManager>();
            EngineFlags          engineFlags    = Resolve <IEngineSettings>().Flags;

            foreach (var renderable in renderables)
            {
                var sprite = (MultiSprite)renderable;
                if (sprite.ActiveInstances == 0)
                {
                    continue;
                }

                var shaderKey = new SpriteShaderKey(sprite, engineFlags);
                if (!_pipelines.ContainsKey(shaderKey))
                {
                    _pipelines.Add(shaderKey, BuildPipeline(gd, sc, shaderKey));
                }

                uint bufferSize = (uint)sprite.Instances.Length * SpriteInstanceData.StructSize;
                var  buffer     = objectManager.Get <DeviceBuffer>((sprite, sprite));
                if (buffer?.SizeInBytes != bufferSize)
                {
                    buffer      = gd.ResourceFactory.CreateBuffer(new BufferDescription(bufferSize, BufferUsage.VertexBuffer));
                    buffer.Name = $"B_SpriteInst:{sprite.Name}";
                    PerfTracker.IncrementFrameCounter("Create InstanceBuffer");
                    objectManager.Set((sprite, sprite), buffer);
                }

                if (sprite.InstancesDirty)
                {
                    cl.UpdateBuffer(buffer, 0, sprite.Instances);
                    PerfTracker.IncrementFrameCounter("Update InstanceBuffers");
                }

                textureManager?.PrepareTexture(sprite.Key.Texture, context);
                TextureView textureView = (TextureView)textureManager?.GetTexture(sprite.Key.Texture);

                var resourceSet = objectManager.Get <ResourceSet>((sprite, textureView));
                if (resourceSet == null)
                {
                    resourceSet = gd.ResourceFactory.CreateResourceSet(new ResourceSetDescription(
                                                                           _perSpriteResourceLayout,
                                                                           gd.PointSampler,
                                                                           textureView,
                                                                           _uniformBuffer));
                    resourceSet.Name = $"RS_Sprite:{sprite.Key.Texture.Name}";
                    PerfTracker.IncrementFrameCounter("Create ResourceSet");
                    objectManager.Set((sprite, textureView), resourceSet);
                }

                sprite.InstancesDirty = false;
                yield return(sprite);
            }

            Resolve <ISpriteManager>().Cleanup();
        }
 protected override Size OnMeasure(Size size, IRendererContext context) => _desiredSize;
Exemple #34
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 protected override Size OnMeasure(Size size, IRendererContext context) => OnMeasureCallback(size);