public override void OnPostRender() { Context.Instance.SetWireframe(true); m_CollisionBoxRenderer.Begin(); for (int i = 0; i < m_RenderableEntities.GetEntities().Length; i++) { GameEntity entity = m_RenderableEntities.GetEntities()[i]; if (entity.hasCollision) { m_CollisionBoxRenderer.FillPolygon(entity.collision.CollisionBounds.Vertices, 0xff00ffff); } } m_CollisionBoxRenderer.Present(); Context.Instance.SetWireframe(false); }