//int modelMatrixUniformIndex; public SceneSphere(IRenderableModel model, Sphere3d sphere) { this.model = model; this.Sphere = sphere; UpdatePosition(); }
//int modelMatrixUniformIndex; public SceneObject(IRenderableModel model, Vector3 position) { this.model = model; //this.modelMatrixUniformIndex = modelMatrixUniformIndex; this.Position = position; }