/// <summary> /// You should not use this method. Stay away! /// </summary> public void InvokePreRenderingEvent(IRenderRequestBase renderRequest, uint pboHandle, uint depthPboHandle) { var preCopyCallback = OnPreRenderingEvent; if (preCopyCallback != null) preCopyCallback(renderRequest, pboHandle, depthPboHandle); }
/// <summary> /// You should not use this method. Stay away! /// </summary> public void InvokePostBufferPrepared(IRenderRequestBase renderRequest, uint[] buffer, float[] depthBuffer) { var callback = OnSceneBufferPrepared; if (callback != null) callback(renderRequest, buffer, depthBuffer); }
/// <summary> /// You should not use this method. Stay away! /// </summary> public void InvokePreRenderingEvent(IRenderRequestBase renderRequest, uint pboHandle, uint depthPboHandle) { var preCopyCallback = OnPreRenderingEvent; if (preCopyCallback != null) { preCopyCallback(renderRequest, pboHandle, depthPboHandle); } }
/// <summary> /// You should not use this method. Stay away! /// </summary> public void InvokePostBufferPrepared(IRenderRequestBase renderRequest, uint[] buffer, float[] depthBuffer) { var callback = OnSceneBufferPrepared; if (callback != null) { callback(renderRequest, buffer, depthBuffer); } }