/// <summary>
        /// You should not use this method. Stay away!
        /// </summary>
        public void InvokePreRenderingEvent(IRenderRequestBase renderRequest, uint pboHandle, uint depthPboHandle)
        {
            var preCopyCallback = OnPreRenderingEvent;

            if (preCopyCallback != null)
                preCopyCallback(renderRequest, pboHandle, depthPboHandle);
        }
        /// <summary>
        /// You should not use this method. Stay away!
        /// </summary>
        public void InvokePostBufferPrepared(IRenderRequestBase renderRequest, uint[] buffer, float[] depthBuffer)
        {
            var callback = OnSceneBufferPrepared;

            if (callback != null)
                callback(renderRequest, buffer, depthBuffer);
        }
Exemple #3
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        /// <summary>
        /// You should not use this method. Stay away!
        /// </summary>
        public void InvokePreRenderingEvent(IRenderRequestBase renderRequest, uint pboHandle, uint depthPboHandle)
        {
            var preCopyCallback = OnPreRenderingEvent;

            if (preCopyCallback != null)
            {
                preCopyCallback(renderRequest, pboHandle, depthPboHandle);
            }
        }
Exemple #4
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        /// <summary>
        /// You should not use this method. Stay away!
        /// </summary>
        public void InvokePostBufferPrepared(IRenderRequestBase renderRequest, uint[] buffer, float[] depthBuffer)
        {
            var callback = OnSceneBufferPrepared;

            if (callback != null)
            {
                callback(renderRequest, buffer, depthBuffer);
            }
        }