public void Render(int width, int height)
        {
            if (!_created || _currentWidth < width || _currentHeight < height)
            {
                return;
            }

            _frontendContext.BeginRender(width, height);
            _renderStrategy.Render(width, height, _libretroContext.BottomLeftOrigin, _libretroContext.TextureBuffer.Id);
            _frontendContext.EndRender();
        }