Exemple #1
0
        /// <summary>
        /// Initializes a new instance of the <see cref="DrawingManager"/> class.
        /// </summary>
        /// <param name="rw">The <see cref="RenderWindow"/>.</param>
        public DrawingManager(RenderWindow rw)
        {
            BackgroundColor = Color.Black;

            // Create the objects
            _sb = new RoundedSpriteBatch();
            _lightManager = CreateLightManager();
            _refractionManager = CreateRefractionManager();

            // Set up the sprite used to draw the light map
            _drawBufferToWindowSprite = new SFML.Graphics.Sprite
            {
                Color = Color.White,
                Rotation = 0,
                Scale = Vector2.One,
                Origin = Vector2.Zero,
                Position = Vector2.Zero
            };

            // Set the RenderWindow
            RenderWindow = rw;
        }
Exemple #2
0
        /// <summary>
        /// Initializes a new instance of the <see cref="DrawingManager"/> class.
        /// </summary>
        /// <param name="rw">The <see cref="RenderWindow"/>.</param>
        public DrawingManager(RenderWindow rw)
        {
            BackgroundColor = Color.Black;

            // Create the objects
            _sb                = new RoundedSpriteBatch();
            _lightManager      = CreateLightManager();
            _refractionManager = CreateRefractionManager();

            // Set up the sprite used to draw the light map
            _drawBufferToWindowSprite = new SFML.Graphics.Sprite
            {
                Color    = Color.White,
                Rotation = 0,
                Scale    = Vector2.One,
                Origin   = Vector2.Zero,
                Position = Vector2.Zero
            };

            // Set the RenderWindow
            RenderWindow = rw;
        }