public bool OnEnable(IRecognitionServer server) { this.server = server; steamClient = new SteamWebClient("Voice Recognition System", "irjgEfRGKftgj"); // Will setup a configuration system at some point. server.GetLogger().Info("Enabling Steam.dll Plugin"); server.GetLogger().Info("Pinging for Authorisation with Steam Client"); if (!steamClient.AuthoriseClient()) { server.GetLogger().Warn("Please authorise this system to control your Steam Client."); server.GetLogger().Info("Another attempt will be made in 10 seconds. If this fails, Steam.dll will not be loaded."); Thread.Sleep(10000); if (!steamClient.AuthoriseClient()) { server.GetLogger().Severe("Failed to authorise with Steam Client. Reload plugin to re-attempt."); return(false); } } commands.Add(new Commands.Game(this)); commands.Add(new Commands.Space(this)); return(true); }
public bool OnEnable(IRecognitionServer server) { this.server = server; steamClient = new SteamWebClient("Voice Recognition System", "irjgEfRGKftgj"); // Will setup a configuration system at some point. server.GetLogger().Info("Enabling Steam.dll Plugin"); server.GetLogger().Info("Pinging for Authorisation with Steam Client"); if (!steamClient.AuthoriseClient()) { server.GetLogger().Warn("Please authorise this system to control your Steam Client."); server.GetLogger().Info("Another attempt will be made in 10 seconds. If this fails, Steam.dll will not be loaded."); Thread.Sleep(10000); if (!steamClient.AuthoriseClient()) { server.GetLogger().Severe("Failed to authorise with Steam Client. Reload plugin to re-attempt."); return false; } } commands.Add(new Commands.Game(this)); commands.Add(new Commands.Space(this)); return true; }
public bool OnEnable(IRecognitionServer server) { this.server = server; server.GetLogger().Info("Enabling Media.dll Plugin"); server.GetLogger().Info("Updating Song Library"); SongHelper.GetSongs(); commands.Add(new Commands.Play(this)); commands.Add(new Commands.Controls(this)); return(true); }
public bool OnEnable(IRecognitionServer server) { this.server = server; server.GetLogger().Info("Enabling Media.dll Plugin"); server.GetLogger().Info("Updating Song Library"); SongHelper.GetSongs(); commands.Add(new Commands.Play(this)); commands.Add(new Commands.Controls(this)); return true; }