//The method to use to send data to a session. public int SendData(int opCode, GameSparksRT.DeliveryIntent deliveryIntent, RTData structuredData, params int[] targetPlayers) { if (session != null) { return(session.SendRTData(opCode, deliveryIntent, structuredData, targetPlayers)); } return(-1); }
//The method to use to send data to a session. public int SendData(int opCode, GameSparksRT.DeliveryIntent deliveryIntent, RTData structuredData, params int[] targetPlayers) { #if UNITY_WEBGL && !UNITY_EDITOR return(SendRTDataAndBytes(opCode, deliveryIntent, new ArraySegment <byte>(), structuredData, targetPlayers)); #else if (session != null) { return(session.SendRTData(opCode, deliveryIntent, structuredData, targetPlayers)); } return(-1); #endif }