Exemple #1
0
    private void Update()
    {
        if (screenMesh != null)
        {
            updateTimer.StartUpdateTimer();
            IRPoint[] irs = GetIrs();
            if (irs != null)
            {
                handles = GameObject.FindGameObjectsWithTag("handle");

                if (handles.Length == irs.Length)
                {
                    for (int i = 0; i < handles.Length; i++)
                    {
                        Handle handle = handles[i].GetComponent <Handle>();



                        IRPoint iRPoint = Array.Find(irs, element => element.id == handle.id);

                        handle.X = iRPoint.x;
                        handle.Y = iRPoint.y;
                        handle.Z = iRPoint.z;


                        List <int> indices = handle.GetIndices();


                        foreach (int index in indices)
                        {
                            verts[index] = new Vector3(iRPoint.x, iRPoint.y, iRPoint.z);
                        }
                    }
                    screenMesh.vertices = verts;
                    screenMesh.RecalculateBounds();
                    screenMesh.RecalculateNormals();
                }
            }
            else
            {
                Debug.Log(string.Format("Lost points, had {0} points, now have {1}", handles.Length, irs.Length));
            }
            updateTimer.StopUpdateTimer(irs.Length);
        }
    }
Exemple #2
0
    private void SetIrs(float[] floatArray)
    {
        int len = floatArray.Length / 3;

        message = "hej " + len + " " + (floatArray.Length);
        IRPoint[] irs2 = new IRPoint[len];
        IRPoint   ir;
        int       id = 0;

        int i = 0;

        for (int j = 0; j < len; j++)
        {
            float zo;

            if (firstIrs == null)
            {
                zo = floatArray[i + 2];
            }
            else
            {
                zo = floatArray[i + 2];
            }

            ir = new IRPoint
            {
                id = j,
                x  = -1 * floatArray[i],
                y  = floatArray[i + 1],
                z  = zo
            };
            i += 3;

            irs2[j] = ir;
        }

        if (firstIrs == null)
        {
            firstIrs = this.irs;
            first    = false;
        }
        this.irs = irs2;
    }