public void Setup() { _qualityAdjustment = new DefaultQualityAdjustment(); }
public void Setup() { _qualityAdjustment = new ConjurationQualityAdjustment(new DefaultQualityAdjustment()); }
public Product(IQualityAdjustmentStrategy qualityAdjustmentStrategy, Item item) { _qualityAdjustmentStrategy = qualityAdjustmentStrategy; _item = item; }
public AgedItemQualityAdjustment(IQualityAdjustmentStrategy nextQualityAdjustmentStrategy) { _nextQualityAdjustmentStrategy = nextQualityAdjustmentStrategy; }
public void Setup() { _qualityAdjustment = new AgedItemQualityAdjustment(new DefaultQualityAdjustment()); }
public CommonQualityAdjustment(IQualityAdjustmentStrategy nextQualityAdjustmentStrategy) { _nextQualityAdjustmentStrategy = nextQualityAdjustmentStrategy; }
public void Setup() { _qualityAdjustment = new EventPassQualityAdjustment(new DefaultQualityAdjustment()); }
public EventPassQualityAdjustment(IQualityAdjustmentStrategy nextQualityAdjustmentStrategy) { _nextQualityAdjustmentStrategy = nextQualityAdjustmentStrategy; }