private void CloseGame()
        {
            Game gameToBeClosed = _repoG.FindById(actualGameId);
            IQueryable <GamePlayer>  GamePlayersByGameId_IQueryable = _repoP.FindByGameId(actualGameId);
            ICollection <GamePlayer> GamePlayersByGameId_List       = new List <GamePlayer>(); // trecho necessário para converter de IQueryable para List

            foreach (GamePlayer gamePlayer in GamePlayersByGameId_IQueryable)                  //
            {                                                                                  //
                GamePlayersByGameId_List.Add(gamePlayer);                                      //
            }                                                                                  //


            gameToBeClosed.KillMethods = _repoKM.GetAll()
                                         .Where(i => i.GameId == actualGameId)
                                         .ToList();
            gameToBeClosed.GamePlayers = GamePlayersByGameId_List;
            gameToBeClosed.TotalKills  = GamePlayersByGameId_List.Select(k => k.Kills).Sum();

            _repoG.Update(gameToBeClosed);
        }
        public ActionResult <GameViewModel> GetById(int id)
        {
            if (_repoG.GetAll().Count < id)
            {
                return(NotFound());
            }

            var result = _mapper.Map <GameViewModel>(_repoG.FindById(id));

            result.Players     = _mapper.Map <List <PlayerViewModel> >(_repoP.FindByGameId(id).Select(p => p.Player));
            result.KillMethods = _mapper.Map <List <KillMethodViewModel> >(_repoKM.GetAll().Where(i => i.GameId == result.Id).ToList());
            result.Players.RemoveAll(x => x.Name == "<world>");

            return(Ok(result));
        }