private void OnSucess() { if (m_actions != null) { m_actions.OnSuccess(); m_isInQTE = false; m_qtePacks.Clear(); } }
public override void Update(int timeLastFrame) { base.Update(timeLastFrame); if (m_isOnShow) { KeyboardState ks = Keyboard.GetState(); if (ks.IsKeyDown(Keys.Space)) { m_isOnShow = false; if (m_action != null) { m_action.OnSuccess(); } } } }