Exemple #1
0
        public Tile PushContent(Directions direction)
        {
            Tile tile = getTileInDirection(direction);

            if (!tile.IsMoveableTile())
            {
                return(null);
            }

            if (!tile.IsOccupied())
            {
                tile.Entity = Entity;
                Entity      = null;
                return(tile);
            }

            if (tile.IsEntityNotPushable())
            {
                INotPushable entity = (INotPushable)tile.Entity;

                entity.Update();
                return(null);
            }
            else if (tile.IsEntityAPlayer())
            {
                Player player = (Player)tile.Entity;

                Tile newTile = tile.PushContent(direction);
                if (newTile == null)
                {
                    return(null);
                }

                player.Tile = newTile;

                tile.Entity = Entity;
                Entity      = null;
                return(tile);
            }
            else if (tile.IsEntityPushable())
            {
                IPushable entity = (IPushable)tile.Entity;

                if (IsEntityPushable())
                {
                    return(null);
                }
                if (tile.PushContent(direction) == null)
                {
                    return(null);
                }

                entity.Update(tile.getTileInDirection(direction));

                tile.Entity = Entity;
                Entity      = null;
                return(tile);
            }

            return(null);
        }