PSGetPropertySystem([In] ref Guid iIdPropertySystem, [Out] out IPropertySystem propertySystem);
Exemple #2
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 public static extern void PSGetPropertySystem([In] ref Guid iIdPropertySystem, [Out] out IPropertySystem propertySystem);
Exemple #3
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 public HierarchyPropertySystemTree(IPropertySystem propertySystem, int id, int depth) : base(id, depth, "Properties")
 {
     this.propertySystem = propertySystem;
     icon = uNodeEditorUtility.GetTypeIcon(typeof(TypeIcons.PropertyIcon)) as Texture2D;
 }