PSGetPropertySystem([In] ref Guid iIdPropertySystem, [Out] out IPropertySystem propertySystem);
public static extern void PSGetPropertySystem([In] ref Guid iIdPropertySystem, [Out] out IPropertySystem propertySystem);
public HierarchyPropertySystemTree(IPropertySystem propertySystem, int id, int depth) : base(id, depth, "Properties") { this.propertySystem = propertySystem; icon = uNodeEditorUtility.GetTypeIcon(typeof(TypeIcons.PropertyIcon)) as Texture2D; }