Exemple #1
0
 public void CollisionSignal(Collision2D collision)
 {
     if (collision.collider.gameObject.GetTagManager().Contains(InGameTag.Terrain))
     {
         _logic.OnHitTerrain(collision.contacts[0].normal);
     }
     if (collision.collider.gameObject.GetTagManager().Contains(InGameTag.EnemyUnit))
     {
         _logic.OnHitEnemy();
     }
 }