Exemple #1
0
        private void CreateProgressSection(IProgressPanel progress)
        {
            if (progress == null)
            {
                return;
            }

            if (ProgressPanelPrefab == null || MissionSectionTransform == null)
            {
                return;
            }

            GameObject obj = Instantiate(ProgressPanelPrefab);

            if (obj == null)
            {
                return;
            }

            obj.transform.SetParent(MissionSectionTransform, false);

            progressPanel = obj.GetComponent <CW_ProgressPanel>();

            if (progressPanel == null)
            {
                return;
            }

            progressPanel.setPanel(progress);
        }
        public void setPanel(IProgressPanel panel)
        {
            if (panel == null)
            {
                return;
            }

            panelInterface = panel;

            CreateIntervalTypes(panel.GetIntervalNodes);

            CreateStandardNodes(panel.GetStandardNodes);

            CreatePOINodes(panel.GetPOINodes);

            CreateBodies(panel.GetBodies);

            if (IntervalToggle != null)
            {
                IntervalToggle.gameObject.SetActive(panel.AnyInterval);

                if (panel.IntervalVisible)
                {
                    IntervalToggle.isOn = true;
                }
                else
                {
                    ToggleIntervals(false);
                }
            }

            if (StandardToggle != null)
            {
                StandardToggle.gameObject.SetActive(panel.AnyStandard);

                if (panel.StandardVisible)
                {
                    StandardToggle.isOn = true;
                }
                else
                {
                    ToggleStandards(false);
                }
            }

            if (POIToggle != null)
            {
                POIToggle.gameObject.SetActive(panel.AnyPOI);

                if (panel.POIVisible)
                {
                    POIToggle.isOn = true;
                }
                else
                {
                    TogglePOIs(false);
                }
            }

            if (BodyToggle != null)
            {
                BodyToggle.gameObject.SetActive(panel.AnyBody);

                if (panel.BodyVisible)
                {
                    BodyToggle.isOn = true;
                }
                else
                {
                    ToggleBodies(false);
                }
            }
        }