/// <inheritdoc/> public void PerformProduction() { if (ActiveProject == null) { return; } ActiveProject.Progress += ProductionLogic.GetProductionProgressPerTurnOnProject(this, ActiveProject); if (ActiveProject.Progress >= ActiveProject.ProductionToComplete) { ProductionResolver.MakeProductionRequest(ActiveProject, this); ActiveProject = null; } }
private void DisplayProductionData() { int currentProgress = ObjectToDisplay.ActiveProject.Progress; int productionNeeded = ObjectToDisplay.ActiveProject.ProductionToComplete; int turnsToProduce = Mathf.CeilToInt( (float)(productionNeeded - currentProgress) / ProductionLogic.GetProductionProgressPerTurnOnProject(ObjectToDisplay, ObjectToDisplay.ActiveProject) ); TurnsUntilProductionFinishedField.text = turnsToProduce.ToString(); ProductionSlider.minValue = 0; ProductionSlider.maxValue = productionNeeded; ProductionSlider.value = currentProgress; }