public void Chill() { if (Chaser != null) { Chaser = null; } Speed = MinSpeed; }
public void Runaway(IPredator chaser, int chilloutTimer = 500) { this.Target = new Point() { X = Convert.ToInt32(X + (X - chaser.GetX()) * 1.33), Y = Convert.ToInt32(Y + (Y - chaser.GetY()) * 1.33) }; Speed = MaxSpeed; Chaser = chaser; ChilloutTimer = chilloutTimer; }
public override IPredator GetNearestPredator() { IPredator predator = null; foreach (var sensedObject in Sensor.SensedObjects) { Fox fox = sensedObject.GetComponent <Fox>(); if (fox != null) { if (predator == null || MathExtensions.SquareDistanceBetween(Position, fox.Position) < MathExtensions.SquareDistanceBetween(Position, predator.Position)) { predator = fox; } } } return(predator); }
private void SetupEvolution(int populationSize, string target) { target = StringHelper.ClearRedundantChar(target); this.target = PreyFactory.CreateEvoStringPrey(target); this.predator = PredatorFactory.CreateEvoStringPredator(this.target as EvoString); // 判重字典 TypingCharacters.DicCharacters.Clear(); TypingCharacters.DicCharacters.Add(target, 0); this.population = new List <IPrey>(populationSize); // Let the Typing Monkey in the factory type away. for (int i = 0; i < populationSize; i++) { this.population.Add(PreyFactory.CreateRandomEvoStringPrey(target.Length)); } }
private void SetupEvolution(int populationSize, string target) { this.target = PreyFactory.CreateEvoStringPrey(target); this.predator = PredatorFactory.CreateEvoStringPredator(this.target as EvoString); this.population = new List<IPrey>(populationSize); // Let the Typing Monkey in the factory type away. for (int i = 0; i < populationSize; i++) { this.population.Add(PreyFactory.CreateRandomEvoStringPrey(target.Length)); } }
public void Chill() { if (Chaser != null) Chaser = null; Speed = MinSpeed; }
public void Runaway(IPredator chaser, int chilloutTimer = 500) { this.Target = new Point() { X = Convert.ToInt32(X + (X - chaser.GetX())*1.33), Y = Convert.ToInt32(Y + (Y - chaser.GetY())*1.33) }; Speed = MaxSpeed; Chaser = chaser; ChilloutTimer = chilloutTimer; }
protected AnimalBase() { flyable = new NoFly(); crawlable = new NoCrawl(); predator = new PredatorOption(); }