// Get the type of button pressed and update the Combination Handler public void ButtonPressed(CombinationHandler.Button button) { #if UNITY_EDITOR if (button != CombinationHandler.Button.POWER_UP) { Combination.AddButtonToCombination(button); } else { foreach (GameObject g in EnemiesOnScreen) { BasicEnnemy e = g.GetComponent <BasicEnnemy>(); e.DecreaseLifePoint(1); if (e.Died) { ComboCount += 1; } } // You can change this if you don t like this behaviour or for testing abilities. Debug.Log("I changed the ability behaviour in Unity editor. You press the ability to kill every enemy (better for debugging). - Victor -"); } #else if (button != CombinationHandler.Button.POWER_UP) { Combination.AddButtonToCombination(button); } else if (AbilityEnabled && powerUp) { powerUp.activate(); SetAbilityActive(false); } #endif }