Exemple #1
0
 // Use this for initialization
 void Start()
 {
     _grid = new UniformGrid2DFixed();
     _particles = new ParticleSystem.Particle[0];
     _positions = new Vector3[0];
     _ids = new int[0];
 }
Exemple #2
0
    // Use this for initialization
    void Start()
    {
        _fishes = new List<Boid2D>();
        for (int i = 0; i < nFishes; i++) {
            var f = (GameObject)Instantiate(fishfab);
            f.transform.parent = transform;
            var b = f.GetComponent<Boid2D>();
            b.velocity = maxSpeed * Random.insideUnitCircle.normalized;
            _fishes.Add(b);
        }

        _fieldBounds = field.collider.bounds;

        _positions = new Vector3[nFishes];
        _ids = new int[_fishes.Count];
        for (int i = 0; i < nFishes; i++) {
            _positions[i] = _fishes[i].position;
            _ids[i] = i;
        }
        _grid = new UniformGrid2DFixed();
        _grid.Build(_positions, _ids, nFishes);
    }
Exemple #3
0
    // Use this for initialization
    void Start()
    {
        _fishes = new List<Vehicle3D>();
        for (int i = 0; i < nFishes; i++) {
            var f = (GameObject)Instantiate(fishfab);
            f.transform.parent = transform;
            var b = f.GetComponent<Vehicle3D>();
            b.velocity = maxSpeed * Random.insideUnitSphere.normalized;
            _fishes.Add(b);
        }

        if (field != null)
            _fieldBounds = field.collider.bounds;

        _positions = new Vector3[nFishes];
        _ids = new int[_fishes.Count];
        for (int i = 0; i < nFishes; i++) {
            _positions[i] = _fishes[i].position;
            _ids[i] = i;
        }
        _grid = new UniformGrid3DFixed();
        _grid.Build(_positions, _ids, nFishes);

        _spheres = System.Array.ConvertAll(spheres, (t) => new Sphere(){ position = t.position, radius = t.localScale.x * 0.5f });
    }