public IEntity CreateAt(string entityName, MapCoordinate mapCoordinate)
        {
            var entity = Get(entityName);

            _positionSystem.SetPosition(entity, mapCoordinate);
            return(entity);
        }
        public void SetPosition_SetsPositionOfEntity()
        {
            positionSystem.Move(mover, new Vector(1, 1));
            MapCoordinate testMapCoordinate = GetTestMapCoordinate(x: 5, y: 10);

            positionSystem.SetPosition(mover, testMapCoordinate);

            var result = positionSystem.CoordinateOf(mover);

            result.Should().BeEquivalentTo(testMapCoordinate);
        }