Exemple #1
0
        private static void ProcessAttack(IPokemon attackingPokemon, IPokemon targetPokemon, IMove move)
        {
            TypeEffect moveEffectOnPokemon = TypeComparer.GetMoveEffectivenessBasedOnPokemonType(move.Type, targetPokemon.Types.FirstOrDefault());

            int calculatedDamage = TypeDamageCalculator.CalculateDamage(attackingPokemon, targetPokemon, move, moveEffectOnPokemon);

            attackingPokemon.UseMove(move);

            if (move.StatusMoves != null)
            {
                BattleAux.ProcessStatusAttack(attackingPokemon, targetPokemon, move);
            }
            else
            {
                targetPokemon.ReceiveDamage(calculatedDamage);
                ConsoleBattleInfoPokemon.ShowPokemonReceivedDamage(targetPokemon, calculatedDamage);
                ConsoleBattleInfoTypes.ShowHowEffectiveTheMoveWas(moveEffectOnPokemon);
            }
        }