Exemple #1
0
        /// <summary>
        /// Создает лидера клана
        /// </summary>
        private void CreateLeader(ClanInfo clanInfo)
        {
            var ped = _pointCreator.CreatePed(
                clanInfo.LeaderHash, clanInfo.LeaderName, clanInfo.LeaderPosition,
                clanInfo.LeaderRotation, clanInfo.LeaderMarker, Colors.VividCyan
                );

            if (clanInfo.ClanId == 3)
            {
                var bitches = API.createPed(PedHash.Tanisha, new Vector3(-124.01, -642.23, 168.82), 0);
                API.setEntityRotation(bitches, new Vector3(0.00, 0.00, 41.92));
            }
            ped.ColShape.onEntityEnterColShape += (shape, entity) => {
                PlayerHelper.ProcessAction(entity, player => {
                    if (!HasRight(player, clanInfo.ClanId, ClanRank.Lowest))
                    {
                        return;
                    }
                    API.triggerClientEvent(
                        player, ServerEvent.SHOW_CLAN_LEADER_MENU, (int)clanInfo.ClanId,
                        ClanMissionManager.GetMissionVotes(clanInfo.ClanId),
                        ClanManager.GetAuthority(clanInfo.ClanId)
                        );
                });
            };
            ped.ColShape.onEntityExitColShape += (shape, entity) => {
                var player = API.getPlayerFromHandle(entity);
                API.triggerClientEvent(player, ServerEvent.HIDE_CLAN_LEADER_MENU);
            };
        }
Exemple #2
0
        /// <summary>
        /// Создать продавца
        /// </summary>
        private void CreateSeller(ClothesShopModel shop)
        {
            var seller = _pointCreator.CreatePed(shop.Seller, "Продавец", shop.SellerPosition, shop.SellerRotation, shop.MarkerPosition, Colors.VividCyan);

            seller.ColShape.onEntityEnterColShape += (shape, entity) => OnPlayerComeToSeller(entity, shop);
            seller.ColShape.onEntityExitColShape  += OnPlayerAwayFromSeller;
        }
        /// <summary>
        /// Создает медсестру
        /// </summary>
        private void CreateNurse(int dimension)
        {
            var ped = _pointCreator.CreatePed(PedHash.Soucentmc01AFM, "Медсестра", _nursePosition, _nurseRotation, _nurseMarker, Colors.VividCyan, dimension);

            ped.ColShape.onEntityEnterColShape += PlayerComeToNurse;
            ped.ColShape.onEntityExitColShape  += PlayerAwayFromNurse;
        }
 /// <summary>
 /// Создать нпс
 /// </summary>
 public void Initialize() {
     var point = _pointCreator.CreatePed(
         PedHash.PrologueHostage01, "Рыбак Сьюзен", MainPosition.FishingVillage, 
         new Vector3(0.00, 0.00, -51.61), new Vector3(1300.68, 4321.40, 37.35), Colors.VividCyan
     );
     point.ColShape.onEntityEnterColShape += OnEntityEnterColShape;
     point.ColShape.onEntityExitColShape += OnEntityExitColShape;
 }
        /// <summary>
        /// Инициализировать заправку внутри
        /// </summary>
        private void InitializeInside(FillingModel station)
        {
            var pedPositions = PositionConverter.ToListVector3(station.NpcPositions);
            var ped          = _pointCreator.CreatePed(PedHash.GuadalopeCutscene, "Продавец", pedPositions[0], pedPositions[1], pedPositions[2], Colors.VividCyan);

            ped.ColShape.onEntityEnterColShape += (shape, entity) => PlayerComeToSeller(entity, station.Id, station.District);
            ped.ColShape.onEntityExitColShape  += PlayerComeAwayFromSeller;
        }
Exemple #6
0
        /// <summary>
        /// Инициализировать магазин внутри
        /// </summary>
        private void InitializeInside(ShopModel shop)
        {
            var pedPositions = PositionConverter.ToListVector3(shop.NpcPositions);
            var ped          = _pointCreator.CreatePed(PedHash.Sweatshop01SFY, "Продавец", pedPositions[0], pedPositions[1], pedPositions[2], Colors.VividCyan);

            ped.ColShape.onEntityEnterColShape += (shape, entity) => PlayerComeToSeller(entity, shop.District);
            ped.ColShape.onEntityExitColShape  += PlayerComeAwayFromSeller;
        }
Exemple #7
0
        /// <summary>
        /// Создать нпс
        /// </summary>
        public void Initialize()
        {
            var pedMarkerPos = new Vector3(-509.62, -954.46, 22.79);
            var point        = _pointCreator.CreatePed(
                PedHash.Dockwork01SMM, "Прораб Стивен", MainPosition.Building, new Vector3(0, 0, -149.1), pedMarkerPos, Colors.VividCyan
                );

            point.ColShape.onEntityEnterColShape += OnEntityEnterColShape;
            point.ColShape.onEntityExitColShape  += OnEntityExitColShape;
        }
        /// <summary>
        /// Создать нпс
        /// </summary>
        public void Initialize()
        {
            var ped = _pointCreator.CreatePed(
                PedHash.Ammucity01SMY, "Эвакуаторщик Джереми", MainPosition.ParkingFine,
                new Vector3(0.00, 0.00, -126.44), new Vector3(408.57, -1624.97, 28.39), Colors.VividCyan
                );

            ped.ColShape.onEntityEnterColShape += (shape, entity) => PlayerHelper.ProcessAction(entity, PlayerComeToNpc);
            ped.ColShape.onEntityExitColShape  += (shape, entity) => PlayerHelper.ProcessAction(entity, PlayerAwayFromNpc);
        }
        /// <summary>
        /// Создать нпс
        /// </summary>
        public void Initialize()
        {
            var ped = _pointCreator.CreatePed(
                PedHash.Gardener01SMM, "Прораб Боб", MainPosition.TextileMill,
                new Vector3(0, 0, -90), new Vector3(770.95, -1318.42, 25.33), Colors.Yellow
                );

            ped.ColShape.onEntityEnterColShape += OnEntityEnterColShape;
            ped.ColShape.onEntityExitColShape  += OnEntityExitColShape;
        }
        /// <summary>
        /// Создать нпс
        /// </summary>
        public void Initialize()
        {
            var ped = _pointCreator.CreatePed(
                PedHash.BurgerDrug, NAME, MainPosition.Bistro, new Vector3(0.00, 0.00, 52.77),
                new Vector3(154.27, -1431.29, 28.36), Colors.VividCyan
                );

            ped.ColShape.onEntityEnterColShape += PlayerComeToNpc;
            ped.ColShape.onEntityExitColShape  += PlayerAwayFromNpc;
        }
        /// <summary>
        /// Создать нпс
        /// </summary>
        public void Initialize()
        {
            var point = _pointCreator.CreatePed(
                PedHash.Dockwork01SMY, "Прораб Джон", MainPosition.ScrapMetalDump,
                new Vector3(0, 0, -15), new Vector3(-426.54, -1719.75, 18.28), Colors.VividCyan
                );

            point.ColShape.onEntityEnterColShape += OnEntityEnterColShape;
            point.ColShape.onEntityExitColShape  += OnEntityExitColShape;
        }
        /// <summary>
        /// Создать нпс
        /// </summary>
        public void Initialize()
        {
            _pointCreator.CreateBlip(MainPosition.BusDriver, 513, 47, name: "Автобусный парк");
            var point = _pointCreator.CreatePed(
                PedHash.ONeil, "Онэил", MainPosition.BusDriver, new Vector3(0, 0, -100), new Vector3(46.5, -843.66, 29.97), Colors.VividCyan
                );

            point.ColShape.onEntityEnterColShape += OnEntityEnterColShape;
            point.ColShape.onEntityExitColShape  += OnEntityExitColShape;
        }
        /// <summary>
        /// Создать нпс
        /// </summary>
        public void Initialize()
        {
            var point = _pointCreator.CreatePed(
                PedHash.Cop01SFY, "Офицер Сара", new Vector3(440.98, -979.0, 30.69),
                new Vector3(0, 0, 178.9), new Vector3(441.03, -981.27, 29.79), Colors.VividCyan
                );

            point.ColShape.onEntityEnterColShape += OnEntityEnterColShape;
            point.ColShape.onEntityExitColShape  += OnEntityExitColShape;
        }
Exemple #14
0
        /// <summary>
        /// Создать нпс
        /// </summary>
        public void Initialize()
        {
            var point = _pointCreator.CreatePed(
                PedHash.Andreas, "Инспектор Андреас", new Vector3(1156.85, -3198.15, -39.01),
                new Vector3(0.00, 0.00, -87.29), new Vector3(1157.65, -3198.13, -39.81), Colors.VividCyan
                );

            point.ColShape.onEntityEnterColShape += OnEntityEnterColShape;
            point.ColShape.onEntityExitColShape  += OnEntityExitColShape;
        }
Exemple #15
0
        /// <summary>
        /// Создать нпс
        /// </summary>
        public void Initialize()
        {
            var npc = _pointCreator.CreatePed(
                PedHash.Farmer01AMM, "Фермер Роберт", MainPosition.Farm,
                new Vector3(0.00, 0.00, 42.24), new Vector3(2931.27, 4625.05, 47.82), Colors.VividCyan
                );

            npc.ColShape.onEntityEnterColShape += OnEntityEnterColShape;
            npc.ColShape.onEntityExitColShape  += OnEntityExitColShape;
        }
        /// <summary>
        /// Создать нпс
        /// </summary>
        public void Initialize()
        {
            _pointCreator.CreateBlip(MainPosition.TaxiDriver, 56, 46, name: "Таксопарк");
            var point = _pointCreator.CreatePed(
                PedHash.ArmLieut01GMM, "Луи", MainPosition.TaxiDriver, new Vector3(0, 0, 80),
                new Vector3(211.36, -808.47, 29.93), Colors.VividCyan
                );

            point.ColShape.onEntityEnterColShape += OnEntityEnterColShape;
            point.ColShape.onEntityExitColShape  += OnEntityExitColShape;
        }
Exemple #17
0
 /// <summary>
 /// Создает нпс во всех аэропортах
 /// </summary>
 private void CreateNpcs()
 {
     foreach (var npcData in AirPortData.Npcs)
     {
         _pointCreator.CreateBlip(npcData.Position, 572, 53, name: "Работа лётчиком");
         var npc = _pointCreator.CreatePed(npcData.Hash, npcData.Name, npcData.Position, npcData.Rotation, npcData.MarkerPosition, Colors.VividCyan);
         npc.ColShape.onEntityEnterColShape += (shape, entity) => PlayerComeToNpc(entity, npcData.Contracts);
         npc.ColShape.onEntityExitColShape  += (shape, entity) =>
                                               PlayerHelper.ProcessAction(entity, player => API.triggerClientEvent(player, ServerEvent.HIDE_PILOT_MENU));
     }
 }
Exemple #18
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        /// <summary>
        /// Создать продавца
        /// </summary>
        private void CreateSeller(VehicleShowroomModel showroom)
        {
            var name   = showroom.Type == ShowroomType.Cheap ? "Саймон" : "Консультант";
            var seller = _pointCreator.CreatePed(
                showroom.Seller, name, showroom.SellerPosition, showroom.SellerRotation,
                showroom.SellerMarkerPosition, Colors.VividCyan
                );

            seller.ColShape.onEntityEnterColShape += (shape, entity) => PlayerComeToSeller(entity, showroom);
            seller.ColShape.onEntityExitColShape  += PlayerAwayFromSeller;
        }
Exemple #19
0
        /// <summary>
        /// Создать нпс парковки
        /// </summary>
        public void Initialize()
        {
            _pointCreator.CreateBlip(MainPosition.Parking, 524, 41, name: "Главная парковка");
            var ped = _pointCreator.CreatePed(
                PedHash.TrafficWarden, "Парковщик Себастьян", MainPosition.Parking,
                new Vector3(0.00, 0.00, 84.02), new Vector3(-346.20, -822.24, 30.64), Colors.VividCyan
                );

            ped.ColShape.onEntityEnterColShape += (shape, entity) => PlayerHelper.ProcessAction(entity, PlayerComeToNpc);
            ped.ColShape.onEntityExitColShape  += (shape, entity) => PlayerHelper.ProcessAction(entity, PlayerAwayFromNpc);
        }
Exemple #20
0
        /// <summary>
        /// Создать нпс
        /// </summary>
        public void Initialize()
        {
            _pointCreator.CreateBlip(MainPosition.Race, 315, 69, name: "Гонки");
            var ped = _pointCreator.CreatePed(
                PedHash.Bevhills02AMM, "Пол", MainPosition.Race, new Vector3(0.00, 0.00, -33.72),
                new Vector3(-1650.48, -957.17, 6.79), Colors.VividCyan
                );

            ped.ColShape.onEntityEnterColShape += (shape, entity) => PlayerComeToNpc(entity);
            ped.ColShape.onEntityExitColShape  += (shape, entity) =>
                                                  PlayerHelper.ProcessAction(entity, player => API.triggerClientEvent(player, ServerEvent.HIDE_RACE_MENU));
        }
Exemple #21
0
        /// <summary>
        /// Создать нпс
        /// </summary>
        public void Initialize()
        {
            _pointCreator.CreateBlip(MainPosition.StreetFights, 311, 49, name: "Уличные драки");
            var ped = _pointCreator.CreatePed(
                PedHash.StrPunk02GMY, "Тайлер", MainPosition.StreetFights,
                new Vector3(0.00, 0.00, 84.50), new Vector3(-22.78, -1228.62, 28.43), Colors.VividCyan
                );

            ped.ColShape.onEntityEnterColShape += (shape, entity) =>
                                                  PlayerHelper.ProcessAction(entity, player => API.triggerClientEvent(player, ServerEvent.SHOW_FIGHT_MENU, StreetFights.Members.Count));
            ped.ColShape.onEntityExitColShape += (shape, entity) =>
                                                 PlayerHelper.ProcessAction(entity, player => API.triggerClientEvent(player, ServerEvent.HIDE_FIGHT_MENU));
        }
        /// <summary>
        /// Создает точки доставки
        /// </summary>
        public void CreatePoints()
        {
            var deliveryPoints = BistroPositionsGetter.DeliveryPoints;

            for (var num = 0; num < deliveryPoints.Count; num++)
            {
                var point = deliveryPoints[num];
                var shape = API.createSphereColShape(point.Point, 1.5f);
                var ped   = _pointCreator.CreatePed(point.Hash, point.PedPosition, point.PedRotation);
                shape.onEntityEnterColShape += (colShape, entity) => PlayerComeToPoint(colShape, entity, ped, point.IsMale);
                shape.onEntityExitColShape  += (colShape, entity) => PlayerAwayFromPoint(colShape, entity, ped);
                shape.setData(POINT_NUMBER_KEY, num);
            }
        }
Exemple #23
0
 /// <summary>
 /// Инициализирует квест
 /// </summary>
 public override void Initialize()
 {
     ClientEventHandler.Add(ClientEvent.FINISH_DRUG_DELIVERY_POINT, OnFinishDelivery);
     foreach (var npc in DrugDealers.Npcs)
     {
         _pointCreator.CreatePed(npc.Hash, npc.Position, npc.Rotation);
         var shape = API.createCylinderColShape(npc.ShapePosition, 1.5f, 2f);
         shape.setData(SHAPE_INDEX, npc.Index);
         shape.onEntityEnterColShape += (colShape, entity) =>
                                        ProcessShapeEvent(shape, entity, player => player.setSyncedData(ON_TARGET_POINT, true));
         shape.onEntityExitColShape += (colShape, entity) =>
                                       ProcessShapeEvent(shape, entity, player => player.resetSyncedData(ON_TARGET_POINT));
     }
 }
Exemple #24
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 /// <summary>
 /// Инизиализировать морской торговый порт
 /// </summary>
 public override void Initialize()
 {
     foreach (var truckerNpc in TruckersDataGetter.TruckerNpcs)
     {
         _pointCreator.CreateBlip(truckerNpc.Position, 477, 21, name: "Грузоперевозка");
         var ped = _pointCreator.CreatePed(
             truckerNpc.Hash, truckerNpc.Name, truckerNpc.Position,
             truckerNpc.Rotation, truckerNpc.MarkerPosition, Colors.VividCyan
             );
         ped.ColShape.onEntityEnterColShape += (shape, entity) => PlayerComeToNpc(entity, truckerNpc.Contracts);
         ped.ColShape.onEntityExitColShape  += (shape, entity) => PlayerAwayFromNpc(entity);
     }
     CreateTrucks();
     _truckersManager.Initialize();
 }
        /// <summary>
        /// Создать нпс
        /// </summary>
        public void Initialize()
        {
            var npcs = GetNpcsPositions();

            foreach (var npc in npcs)
            {
                _pointCreator.CreateBlip(npc.Position, 512, 9, name: "Аренда скутеров");
                var point = _pointCreator.CreatePed(
                    PedHash.ChiGoon01GMM, "Аренда скутеров", npc.Position,
                    npc.Rotation, npc.MarkerPosition.Add(new Vector3(0, 0, 0.1f)), Colors.VividCyan
                    );
                point.ColShape.onEntityEnterColShape += (shape, entity) => {
                    OnEntityEnterColShape(entity, npc.ScooterPosition, npc.ScooterRotation, npc.District);
                };
                point.ColShape.onEntityExitColShape += OnEntityExitColShape;
            }
        }
 /// <summary>
 /// Инизиализировать место
 /// </summary>
 public override void Initialize()
 {
     ClientEventHandler.Add(ClientEvent.BUY_WEAPON, BuyWeapon);
     ClientEventHandler.Add(ClientEvent.BUY_AMMO, BuyAmmo);
     foreach (var shop in AmmuNationData.Shops)
     {
         _pointCreator.CreateBlip(shop.LeftDoorPosition, 110, 45, name: shop.Name);
         var leftDoodId  = _doormanager.Register(97297972, shop.LeftDoorPosition);
         var rightDoorId = _doormanager.Register(-8873588, shop.RightDoorPosition);
         _doormanager.SetDoorState(leftDoodId, false, 1);
         _doormanager.SetDoorState(rightDoorId, false, 1);
         var seller = _pointCreator.CreatePed(
             PedHash.Ammucity01SMY, "Продавец", shop.SellerPosition,
             shop.SellerRotation, shop.Marker, Colors.VividCyan
             );
         seller.ColShape.onEntityEnterColShape += (shape, entity) => PlayerComeToSeller(entity, shop.District);
         seller.ColShape.onEntityExitColShape  += PlayerAwayFromSeller;
     }
 }
        /// <summary>
        /// Инизиализировать место прыжков с парашютом
        /// </summary>
        public override void Initialize()
        {
            var position = new Vector3(-75.68, -826.21, 326.18);

            _pointCreator.CreateBlip(position, 377, 63, scale: 1.3f, name: "Прыжок с парашютом");
            CreateEnters();
            var ped = _pointCreator.CreatePed(
                PedHash.ExArmy01, NAME, position, new Vector3(0.00, 0.00, -15.22),
                new Vector3(-75.47, -825.44, 325.18), Colors.VividCyan
                );

            ped.ColShape.onEntityEnterColShape += (shape, entity) =>
                                                  PlayerHelper.ProcessAction(entity, player => API.triggerClientEvent(player, ServerEvent.SHOW_PARACHUTE_MENU)
                                                                             );
            ped.ColShape.onEntityExitColShape += (shape, entity) =>
                                                 PlayerHelper.ProcessAction(entity, player => API.triggerClientEvent(player, ServerEvent.HIDE_PARACHUTE_MENU)
                                                                            );
            ClientEventHandler.Add(ClientEvent.BUY_PARACHUTE, BuyParachute);
        }