/// <summary>
        /// 获取构成多边形的所有环的点集(包括外环和内环),返回的环内的点集统一按顺时针或逆时针排序
        /// </summary>
        /// <param name="polygon"></param>
        /// <param name="clockwise">时针方向,true为顺时针,false为逆时针</param>
        /// <returns></returns>
        public static List <List <IPoint> > GetRingPointsByClockwise(this IPolygon4 polygon, bool clockwise)
        {
            List <List <IPoint> > rings = new List <List <IPoint> >();
            //外部环
            IGeometryBag        exteriorRingGeometryBag        = polygon.ExteriorRingBag;//全部外部环
            IGeometryCollection exteriorRingGeometryCollection = (IGeometryCollection)exteriorRingGeometryBag;

            for (int i = 0; i < exteriorRingGeometryCollection.GeometryCount; i++)
            {
                IGeometry        exteriorRingGeometry        = exteriorRingGeometryCollection.get_Geometry(i);
                IPointCollection exteriorRingPointCollection = exteriorRingGeometry as IPointCollection;
                var exteriorPoints = exteriorRingPointCollection.GetPointList();
                if (!clockwise)//外环的点是顺时针排序的,要求逆时针排序时反序List
                {
                    exteriorPoints.Reverse();
                }
                rings.Add(exteriorPoints);                                                         //外部环

                var interiorRings = GetInteriorRingPoints(polygon, exteriorRingGeometry as IRing); //内部环
                if (clockwise)                                                                     //内环的点是逆时针排序的,要求顺时针排序时反序List
                {
                    foreach (var ring in interiorRings)
                    {
                        ring.Reverse();
                    }
                }
                rings.AddRange(interiorRings);
            }
            return(rings);
        }
        /// <summary>
        /// 获取构成多边形的所有环的点集(包括外环和内环)
        /// </summary>
        /// <param name="polygon"></param>
        /// <returns></returns>
        public static List <List <IPoint> > GetRingPoints(this IPolygon4 polygon)
        {
            List <List <IPoint> > rings = new List <List <IPoint> >();
            //外部环
            IGeometryBag        exteriorRingGeometryBag        = polygon.ExteriorRingBag;//全部外部环
            IGeometryCollection exteriorRingGeometryCollection = (IGeometryCollection)exteriorRingGeometryBag;

            for (int i = 0; i < exteriorRingGeometryCollection.GeometryCount; i++)
            {
                IGeometry        exteriorRingGeometry        = exteriorRingGeometryCollection.get_Geometry(i);
                IPointCollection exteriorRingPointCollection = exteriorRingGeometry as IPointCollection;
                var exteriorPoints = exteriorRingPointCollection.GetPointList();
                rings.Add(exteriorPoints);                                                     //外部环
                rings.AddRange(GetInteriorRingPoints(polygon, exteriorRingGeometry as IRing)); //内部环
            }
            return(rings);
        }
        /// <summary>
        /// 获取构成环的所有点集
        /// </summary>
        /// <param name="ring"></param>
        /// <returns></returns>
        public static List <IPoint> GetRingPoints(this IRing ring)
        {
            IPointCollection pointCollection = ring as IPointCollection;

            return(pointCollection.GetPointList());
        }