public void Serialize(IPofWriter writer) { writer.WriteFloat(0, X); writer.WriteFloat(1, Y); writer.WriteFloat(2, Z); writer.WriteFloat(3, W); }
public void Serialize(IPofWriter writer) { writer.WriteFloat(0, Min.X); writer.WriteFloat(1, Min.Y); writer.WriteFloat(2, Min.Z); writer.WriteFloat(3, Max.X); writer.WriteFloat(4, Max.Y); writer.WriteFloat(5, Max.Z); }
public void Serialize(IPofWriter writer) { writer.WriteS32(0, packetId); writer.WriteFloat(1, leftX); writer.WriteFloat(2, leftY); writer.WriteFloat(3, rightX); writer.WriteFloat(4, rightY); writer.WriteFloat(5, leftTrigger); writer.WriteFloat(6, rightTrigger); writer.WriteCollection(7, buttons); }
public void Serialize(IPofWriter writer) { writer.WriteS32(0, packetId); writer.WriteFloat(1, leftX); writer.WriteFloat(2, leftY); writer.WriteFloat(3, rightX); writer.WriteFloat(4, rightY); writer.WriteFloat(5, leftTrigger); writer.WriteFloat(6, rightTrigger); writer.WriteCollection(7, buttons); }