Exemple #1
0
        /// <summary></summary>
        protected virtual void ForcePluginLinkage()
        {
            IPluginGlobals pg = EamonMH.Game.Plugin.PluginContext.Globals;

            pg = EamonDD.Game.Plugin.PluginContext.Globals;

            pg = EamonRT.Game.Plugin.PluginContext.Globals;

            pg = ARuncibleCargo.Game.Plugin.PluginContext.Globals;

            pg = BeginnersForest.Game.Plugin.PluginContext.Globals;

            pg = StrongholdOfKahrDur.Game.Plugin.PluginContext.Globals;

            pg = TheBeginnersCave.Game.Plugin.PluginContext.Globals;

            pg = TheSubAquanLaboratory.Game.Plugin.PluginContext.Globals;

            pg = TheTempleOfNgurct.Game.Plugin.PluginContext.Globals;

            pg = TheTrainingGround.Game.Plugin.PluginContext.Globals;

            pg = WrenholdsSecretVigil.Game.Plugin.PluginContext.Globals;

            pg = TheVileGrimoireOfJaldial.Game.Plugin.PluginContext.Globals;

            pg = TheWayfarersInn.Game.Plugin.PluginContext.Globals;

            pg = LandOfTheMountainKing.Game.Plugin.PluginContext.Globals;

            // Note: if ECS Mobile crashes while loading textfiles it is likely that the FreeUids list in the offending textfile is
            // defined as coming from System.Private.CoreLib.  Xamarin.Forms appears to currently only be compatible with mscorlib,
            // so you should find a textfile in a previous adventure containing this definition and copy it over.
        }
Exemple #2
0
        /// <summary></summary>
        public virtual void ForcePluginLinkage()
        {
            IPluginGlobals pg = EamonMH.Game.Plugin.PluginContext.Globals;

            pg = EamonDD.Game.Plugin.PluginContext.Globals;

            pg = EamonRT.Game.Plugin.PluginContext.Globals;

            pg = ARuncibleCargo.Game.Plugin.PluginContext.Globals;

            pg = BeginnersForest.Game.Plugin.PluginContext.Globals;

            pg = StrongholdOfKahrDur.Game.Plugin.PluginContext.Globals;

            pg = TheBeginnersCave.Game.Plugin.PluginContext.Globals;

            pg = TheTempleOfNgurct.Game.Plugin.PluginContext.Globals;

            pg = TheTrainingGround.Game.Plugin.PluginContext.Globals;

            pg = WrenholdsSecretVigil.Game.Plugin.PluginContext.Globals;

            pg = LandOfTheMountainKing.Game.Plugin.PluginContext.Globals;

            pg = TheVileGrimoireOfJaldial.Game.Plugin.PluginContext.Globals;

            pg = RiddlesOfTheDuergarQuarry.Game.Plugin.PluginContext.Globals;

            pg = BeginnersCaveII.Game.Plugin.PluginContext.Globals;

            pg = AlternateBeginnersCave.Game.Plugin.PluginContext.Globals;

            pg = TheDeepCanyon.Game.Plugin.PluginContext.Globals;

            pg = TheWayfarersInn.Game.Plugin.PluginContext.Globals;

            // Note: The Eamon CS datafile upgrade logic now auto-converts System.Private.CoreLib references
            // into mscorlib references; Xamarin.Forms appears to only work with the latter.
        }