public AddPlayCommandHandler( IIdGenerator idGenerator, IPlaysContext context, ILogger <AddPlayCommandHandler> logger, IMapper mapper, IPublishEndpoint endpoint) { _idGenerator = idGenerator; _context = context; _logger = logger; _mapper = mapper; _endpoint = endpoint; }
public static void Initialize(IPlaysContext context) { if (!context.Plays.Find(_ => true).Any()) { var personGenerator = new PersonNameGenerator(); var placeGenerator = new PlaceNameGenerator(); var random = new Random(250); var plays = Enumerable.Range(1, 250) .Select(i => new Play { Game = new Game { Id = Guid.NewGuid(), Title = placeGenerator.GenerateRandomPlaceName() }, Id = Guid.NewGuid(), Notes = placeGenerator.GenerateRandomPlaceName(), PlayedDate = DateTime.Now.AddDays(-i), PlayerScores = new PlayScore[] { new() { Player = new IdName(Guid.NewGuid(), personGenerator.GenerateRandomFirstAndLastName()), Score = random.Next() }, new() { Player = new IdName(Guid.NewGuid(), personGenerator.GenerateRandomFirstAndLastName()), Score = random.Next() }, new() { Player = new IdName(Guid.NewGuid(), personGenerator .GenerateRandomFirstAndLastName()), Score = random.Next() }, } });