public static List <Player> GetTop(string type, int number, IPlayersData data) { List <Player> top; if (data.GetAllPlayers().Count <= number) { top = data.GetAllPlayers(); } else { top = new List <Player>(); switch (type) { case "Gross profit": top = data.GetAllPlayers().OrderByDescending(o => o.Total_gross_profit).Take(number).ToList(); break; case "Highest gain": top = data.GetAllPlayers().OrderByDescending(o => o.Best_win).Take(number).ToList(); break; case "Number of games": top = data.GetAllPlayers().OrderByDescending(o => o.Num_of_games).Take(number).ToList(); break; } } return(top); }
public static string Register(Player newPlayer, IPlayersData data) { Player player = data.FindPlayerByUsername(newPlayer.Username); if (player != null) { return("Error! username is already taken"); } if (!IsValidEmail(newPlayer.GetEmail())) { return("Error! invalid email"); } if (!IsValidPassword(newPlayer.GetPassword())) { return("Error! invalid password"); } if (!data.isEmailFree(newPlayer.GetEmail())) { return("Error! email is not free"); } newPlayer.Money = 5000; newPlayer.SetPassword(Encryption.EncryptPassword(newPlayer.GetPassword())); data.AddPlayer(newPlayer); return("ok"); }
public static void InitData() { leaguesData = new LeaguesByDB(); playersData = new PlayersByDB(); roomsData = new RoomsByDB(); Service service = new Service(leaguesData, roomsData, playersData); Log.InfoLog("Service Layer initiated"); }
public void Cleanup() { data = new PlayersByList(); player1 = new Player(1, "yakir", "1234", "*****@*****.**", new Center.League(1, "level one").Id); data.AddPlayer(player1); player2 = new Player(2, "moshe", "1234", "*****@*****.**", new Center.League(1, "level one").Id); data.AddPlayer(player2); player3 = new Player(3, "oleg", "1234", "*****@*****.**", new Center.League(1, "level one").Id); data.AddPlayer(player3); }
public void Initialize() { data = new PlayersByList(); player1 = new Player(1, "yakir", "1234", "*****@*****.**", 1); //previous last parameter: new Center.League(1, "level one") data.AddPlayer(player1); player2 = new Player(2, "moshe", "1234", "*****@*****.**", 1); data.AddPlayer(player2); player3 = new Player(3, "oleg", "1234", "*****@*****.**", 1); data.AddPlayer(player3); }
public Service(ILeaguesData leaguesData, IRoomData roomsData, IPlayersData playersData) { this.LeaguesData = leaguesData; this.roomsData = roomsData; this.playersData = playersData; this.userService = new UserService(this); this.centerService = new CenterService(this); this.gameService = new GameService(this); Service.instance = this; }
public static Player Login(String username, String password, IPlayersData date) { password = Encryption.EncryptPassword(password); Player player = date.FindPlayerByUsername(username); if (player == null || !player.GetPassword().Equals(password)) { return(null); } return(player); }
public SearchCenterTests() { ProgramList.InitData(); leaguesData = Service.GetLastInstance().LeaguesData; playersData = Service.GetLastInstance().PlayersData; League league = new League(1, "first league"); leaguesData.AddLeague(league); Player playerLogged = new Player(0, "logged", "1234", "*****@*****.**", league.Id); searchCenter = new SearchCenter(playersData, leaguesData); }
internal static void UpdatePlayerInfo(Player player, string username, string password, string email, IPlayersData date) { player.SetEmail(email); player.SetPassword(Encryption.EncryptPassword(password)); date.UpdatePlayer(player); }
public PlayerActionTests() { ProgramList.InitData(); leaguesData = Service.GetLastInstance().LeaguesData; playersData = Service.GetLastInstance().PlayersData; }
private static Dictionary <string, Double[]> GetDicOfSelectedType(string type, IPlayersData data) { Dictionary <string, Double[]> dic = new Dictionary <string, Double[]>(); List <Player> listPlayers = GetTop(type, 20, data); foreach (Player p in listPlayers) { dic.Add(p.Username, GetResultOfPlayer(p)); } return(dic); }
public static List <Dictionary <string, Double[]> > GetTopForPrint(Player player, IPlayersData data) { List <Dictionary <string, Double[]> > list = new List <Dictionary <string, Double[]> >(); Dictionary <string, Double[]> dic = new Dictionary <string, Double[]>(); dic.Add(player.Username, GetResultOfPlayer(player)); list.Add(dic); list.Add(GetDicOfSelectedType("Gross profit", data)); list.Add(GetDicOfSelectedType("Highest gain", data)); list.Add(GetDicOfSelectedType("Number of games", data)); return(list); }
public SearchCenter(IPlayersData newPlayerData, ILeaguesData newLeagueData) { this.playersData = newPlayerData; this.leaguesData = newLeagueData; }
public void InitDataForSearchGamesByPlayerUserNameTest(ILeaguesData leaguesData, IPlayersData usersData) { League league = leaguesData.GetDefalutLeague(); if (league == null) { Console.WriteLine("error league=null"); Environment.Exit(0); } int maxPlayers = 6; int minPlayers = 2; int minBuyIn = 100; int maxBuyIn = 1000; bool allowSpectating = true; int bigBlind = 100; GamePreferences prefAllow = new GamePreferences(GamePreferences.GameTypePolicy.LIMIT, maxPlayers, minPlayers, minBuyIn, maxBuyIn, allowSpectating, bigBlind); game1 = new TexasGame(prefAllow); game2 = new TexasGame(prefAllow); game3 = new TexasGame(prefAllow); game1.StartGame(); game2.StartGame(); game3.StartGame(); Player p1 = new Player(1, "oleg", "1234", "*****@*****.**", league.Id); Player p2 = new Player(2, "hen", "1234", "*****@*****.**", league.Id); Player p3 = new Player(3, "moshe", "1234", "*****@*****.**", league.Id); Player p4 = new Player(4, "eliran", "1234", "*****@*****.**", league.Id); Player p5 = new Player(55, "yakir", "1234", "*****@*****.**", league.Id); GamePlayer gp1 = new GamePlayer(p1, 1000); GamePlayer gp2 = new GamePlayer(p2, 1000); GamePlayer gp3 = new GamePlayer(p3, 1000); GamePlayer gp4 = new GamePlayer(p4, 1000); GamePlayer gp5 = new GamePlayer(p5, 1000); game1.Join(0, gp1); game1.Join(1, gp2); game1.Join(2, gp3); game1.Join(3, gp4); game1.Join(4, gp5); game1.StartGame(); game2.Join(0, gp1); game2.Join(1, gp3); game2.StartGame(); game3.Join(0, gp2); game3.Join(1, gp3); game3.Join(2, gp4); game3.StartGame(); league.AddRoom(new Room(1, game1)); league.AddRoom(new Room(2, game2)); league.AddRoom(new Room(3, game3)); usersData.AddPlayer(p1); usersData.AddPlayer(p2); usersData.AddPlayer(p3); usersData.AddPlayer(p4); usersData.AddPlayer(p5); }