Exemple #1
0
            public PlayerWeaponBagData CombineOverridedBagData(IPlayerWeaponSharedGetter getter, PlayerWeaponBagData playerWeaponBagData)
            {
                playerWeaponBagData.CopyTo(_playerWeaponBagData);
                if (getter.OverrideBagTactic < 1)
                {
                    return(_playerWeaponBagData);
                }
                bool replace = false;

                foreach (var weapon in playerWeaponBagData.weaponList)
                {
                    var slot = PlayerWeaponBagData.Index2Slot(weapon.Index);
                    if (slot == EWeaponSlotType.TacticWeapon)
                    {
                        weapon.WeaponTplId = getter.OverrideBagTactic;
                        replace            = true;
                    }
                }
                if (!replace)
                {
                    _playerWeaponBagData.weaponList.Add(new PlayerWeaponData
                    {
                        Index       = PlayerWeaponBagData.Slot2Index(EWeaponSlotType.TacticWeapon),
                        WeaponTplId = getter.OverrideBagTactic,
                    });
                }
                return(_playerWeaponBagData);
            }
 public WeaponProcessHelper(IPlayerWeaponSharedGetter getter)
 {
     Getter = getter;
 }
Exemple #3
0
 public WeaponProcessUtil(IPlayerWeaponSharedGetter getter)
 {
     Getter = getter;
 }